internal override void execute(GameEntity.Submarine sub, GameActions.ActionsQueue queue) { queue.addAction(new SubmarinesGameLibrary.GameActions.PlaceMine(sub, queue)); queue.addAction(new SubmarinesGameLibrary.GameActions.ParsePath(sub, path, queue)); }
public virtual void NotifyMineDamage(GameEntity.Submarine sub) { }
public virtual void NotifyAccident(GameEntity.Submarine sub) { }
public virtual void NotifyTorpedoDamage(GameEntity.Submarine sub) { }