private static void AssignEvents(GameEngine engine, ConsoleInput movement) { movement.OnWriteL += (sender, eventInfo) => engine.MoveAtDirection(Direction.Left, engine.MoveLeft); movement.OnWriteR += (sender, eventInfo) => engine.MoveAtDirection(Direction.Right, engine.MoveRight); movement.OnWriteU += (sender, eventInfo) => engine.MoveAtDirection(Direction.Up, engine.MoveUp); movement.OnWriteD += (sender, eventInfo) => engine.MoveAtDirection(Direction.Down, engine.MoveDown); movement.OnWriteTop += (sender, eventInfo) => engine.ShowTopResults(); movement.OnWriteRestart += (sender, eventInfo) => engine.InitializeNewGame(); movement.OnWriteExit += (sender, eventInfo) => engine.QuitGame(); //Assert.AreSame(movement.OnWriteL == movement.OnWriteL); }
public void TestOnQuitGame() { Playfield playfield = new Playfield(); GameEngine engine = new GameEngine(playfield); engine.QuitGame(); bool expected = true; bool actual = engine.HasGameQuit; Assert.AreEqual(expected, actual); }