public void GetInput(GameEngine.GameState state) { KeyboardState ks = Keyboard.GetState(); GamePadState gs = GamePad.GetState(PlayerIndex.One); bool ENTER_PRESSED = ks.IsKeyDown(Keys.Enter) || gs.IsButtonDown(Buttons.A); bool UP_PRESSED = ks.IsKeyDown(Keys.Up) || gs.IsButtonDown(Buttons.DPadUp) || gs.IsButtonDown(Buttons.LeftThumbstickUp) || gs.IsButtonDown(Buttons.RightThumbstickUp); bool DOWN_PRESSED = ks.IsKeyDown(Keys.Down) || gs.IsButtonDown(Buttons.DPadDown) || gs.IsButtonDown(Buttons.LeftThumbstickDown) || gs.IsButtonDown(Buttons.RightThumbstickDown); bool BACK_PRESSED = ks.IsKeyDown(Keys.Escape) || ks.IsKeyDown(Keys.Back) || gs.IsButtonDown(Buttons.Back) || gs.IsButtonDown(Buttons.B); bool LEFT_PRESSED = ks.IsKeyDown(Keys.Left) || gs.IsButtonDown(Buttons.DPadLeft) || gs.IsButtonDown(Buttons.LeftThumbstickLeft) || gs.IsButtonDown(Buttons.RightThumbstickLeft); bool RIGHT_PRESSED = ks.IsKeyDown(Keys.Right) || gs.IsButtonDown(Buttons.DPadRight) || gs.IsButtonDown(Buttons.LeftThumbstickRight) || gs.IsButtonDown(Buttons.RightThumbstickRight); switch (state) { case GameEngine.GameState.MAIN_MENU: #region MAIN_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.mainMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.mainMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.mainMenu.DownPressed(); } } else { hasReleasedDown = false; } break; #endregion case GameEngine.GameState.CONTROL_MENU: #region CONTROL_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.controlMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.controlMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.controlMenu.DownPressed(); } } else { hasReleasedDown = false; } if (BACK_PRESSED) { if (!hasReleasedEscapeMainMenu) { hasReleasedEscapeMainMenu = true; GameEngine.Instance.controlMenu.EscapePressed(); } } else { hasReleasedEscapeMainMenu = false; } break; #endregion case GameEngine.GameState.LEVEL_MENU: #region LEVEL_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.levelMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.levelMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.levelMenu.DownPressed(); } } else { hasReleasedDown = false; } if (BACK_PRESSED) { if (!hasReleasedEscapeMainMenu) { hasReleasedEscapeMainMenu = true; GameEngine.Instance.levelMenu.EscapePressed(); } } else { hasReleasedEscapeMainMenu = false; } break; #endregion case GameEngine.GameState.WORLD1_MENU: #region WORLD1_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.worldoneMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.worldoneMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.worldoneMenu.DownPressed(); } } else { hasReleasedDown = false; } if (LEFT_PRESSED) { if (!hasReleasedLeft) { hasReleasedLeft = true; GameEngine.Instance.worldoneMenu.LeftPressed(); } } else { hasReleasedLeft = false; } if (RIGHT_PRESSED) { if (!hasReleasedRight) { hasReleasedRight = true; GameEngine.Instance.worldoneMenu.RightPressed(); } } else { hasReleasedRight = false; } if (BACK_PRESSED) { if (!hasReleasedEscapeMainMenu) { hasReleasedEscapeMainMenu = true; GameEngine.Instance.worldoneMenu.EscapePressed(); } } else { hasReleasedEscapeMainMenu = false; } break; #endregion case GameEngine.GameState.WORLD2_MENU: #region WORLD2_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.worldtwoMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.worldtwoMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.worldtwoMenu.DownPressed(); } } else { hasReleasedDown = false; } if (LEFT_PRESSED) { if (!hasReleasedLeft) { hasReleasedLeft = true; GameEngine.Instance.worldtwoMenu.LeftPressed(); } } else { hasReleasedLeft = false; } if (RIGHT_PRESSED) { if (!hasReleasedRight) { hasReleasedRight = true; GameEngine.Instance.worldtwoMenu.RightPressed(); } } else { hasReleasedRight = false; } if (BACK_PRESSED) { if (!hasReleasedEscapeMainMenu) { hasReleasedEscapeMainMenu = true; GameEngine.Instance.worldtwoMenu.EscapePressed(); } } else { hasReleasedEscapeMainMenu = false; } break; #endregion case GameEngine.GameState.WORLD3_MENU: #region WORLD3_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.worldthreeMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.worldthreeMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.worldthreeMenu.DownPressed(); } } else { hasReleasedDown = false; } if (LEFT_PRESSED) { if (!hasReleasedLeft) { hasReleasedLeft = true; GameEngine.Instance.worldthreeMenu.LeftPressed(); } } else { hasReleasedLeft = false; } if (RIGHT_PRESSED) { if (!hasReleasedRight) { hasReleasedRight = true; GameEngine.Instance.worldthreeMenu.RightPressed(); } } else { hasReleasedRight = false; } if (BACK_PRESSED) { if (!hasReleasedEscapeMainMenu) { hasReleasedEscapeMainMenu = true; GameEngine.Instance.worldthreeMenu.EscapePressed(); } } else { hasReleasedEscapeMainMenu = false; } break; #endregion case GameEngine.GameState.WORLD4_MENU: #region WORLD4_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.worldfourMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.worldfourMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.worldfourMenu.DownPressed(); } } else { hasReleasedDown = false; } if (LEFT_PRESSED) { if (!hasReleasedLeft) { hasReleasedLeft = true; GameEngine.Instance.worldfourMenu.LeftPressed(); } } else { hasReleasedLeft = false; } if (RIGHT_PRESSED) { if (!hasReleasedRight) { hasReleasedRight = true; GameEngine.Instance.worldfourMenu.RightPressed(); } } else { hasReleasedRight = false; } if (BACK_PRESSED) { if (!hasReleasedEscapeMainMenu) { hasReleasedEscapeMainMenu = true; GameEngine.Instance.worldfourMenu.EscapePressed(); } } else { hasReleasedEscapeMainMenu = false; } break; #endregion case GameEngine.GameState.WORLD5_MENU: #region WORLD5_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.worldfiveMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.worldfiveMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.worldfiveMenu.DownPressed(); } } else { hasReleasedDown = false; } if (LEFT_PRESSED) { if (!hasReleasedLeft) { hasReleasedLeft = true; GameEngine.Instance.worldfiveMenu.LeftPressed(); } } else { hasReleasedLeft = false; } if (RIGHT_PRESSED) { if (!hasReleasedRight) { hasReleasedRight = true; GameEngine.Instance.worldfiveMenu.RightPressed(); } } else { hasReleasedRight = false; } if (BACK_PRESSED) { if (!hasReleasedEscapeMainMenu) { hasReleasedEscapeMainMenu = true; GameEngine.Instance.worldfiveMenu.EscapePressed(); } } else { hasReleasedEscapeMainMenu = false; } break; #endregion case GameEngine.GameState.WORLD6_MENU: #region WORLD6_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.worldsixMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.worldsixMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.worldsixMenu.DownPressed(); } } else { hasReleasedDown = false; } if (LEFT_PRESSED) { if (!hasReleasedLeft) { hasReleasedLeft = true; GameEngine.Instance.worldsixMenu.LeftPressed(); } } else { hasReleasedLeft = false; } if (RIGHT_PRESSED) { if (!hasReleasedRight) { hasReleasedRight = true; GameEngine.Instance.worldsixMenu.RightPressed(); } } else { hasReleasedRight = false; } if (BACK_PRESSED) { if (!hasReleasedEscapeMainMenu) { hasReleasedEscapeMainMenu = true; GameEngine.Instance.worldsixMenu.EscapePressed(); } } else { hasReleasedEscapeMainMenu = false; } break; #endregion case GameEngine.GameState.WORLD7_MENU: #region WORLD7_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.worldsevenMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.worldsevenMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.worldsevenMenu.DownPressed(); } } else { hasReleasedDown = false; } if (LEFT_PRESSED) { if (!hasReleasedLeft) { hasReleasedLeft = true; GameEngine.Instance.worldsevenMenu.LeftPressed(); } } else { hasReleasedLeft = false; } if (RIGHT_PRESSED) { if (!hasReleasedRight) { hasReleasedRight = true; GameEngine.Instance.worldsevenMenu.RightPressed(); } } else { hasReleasedRight = false; } if (BACK_PRESSED) { if (!hasReleasedEscapeMainMenu) { hasReleasedEscapeMainMenu = true; GameEngine.Instance.worldsevenMenu.EscapePressed(); } } else { hasReleasedEscapeMainMenu = false; } break; #endregion case GameEngine.GameState.ACHIEVEMENT_MENU: #region ACHIEVEMENT_MENU if (ENTER_PRESSED) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; GameEngine.Instance.achievementMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (UP_PRESSED) { if (!hasReleasedUp) { hasReleasedUp = true; GameEngine.Instance.achievementMenu.UpPressed(); } } else { hasReleasedUp = false; } if (DOWN_PRESSED) { if (!hasReleasedDown) { hasReleasedDown = true; GameEngine.Instance.achievementMenu.DownPressed(); } } else { hasReleasedDown = false; } if (LEFT_PRESSED) { if (!hasReleasedLeft) { hasReleasedLeft = true; GameEngine.Instance.achievementMenu.LeftPressed(); } } else { hasReleasedLeft = false; } if (RIGHT_PRESSED) { if (!hasReleasedRight) { hasReleasedRight = true; GameEngine.Instance.achievementMenu.RightPressed(); } } else { hasReleasedRight = false; } if (BACK_PRESSED) { if (!hasReleasedEscapeMainMenu) { hasReleasedEscapeMainMenu = true; GameEngine.Instance.achievementMenu.EscapePressed(); } } else { hasReleasedEscapeMainMenu = false; } break; #endregion case GameEngine.GameState.WIN: #region Beat game if (ks.GetPressedKeys().Length > 0 || gs.IsButtonDown(Buttons.Start) || gs.IsButtonDown(Buttons.A) || gs.IsButtonDown(Buttons.Back)) { GameEngine.Instance.winMenu.EnterPressed(); } break; #endregion case GameEngine.GameState.PLAYING: switch (this.level.gamestate) { case Level.GameState.Playing: #region PLAYING /*if (ks.IsKeyDown(Keys.V) || gs.IsButtonDown(Buttons.RightShoulder)) * { * if (!hasReleasedPeek) * { * hasReleasedPeek = true; * level.is_peeking = true; * level.Peek(); * } * } * else * { * if (level.is_peeking) * { * level.is_peeking = false; * level.Peek(); * } * hasReleasedPeek = false; * }*/ if (ks.IsKeyDown(Keys.R) || gs.IsButtonDown(Buttons.Back)) { if (!hasReleasedRestart) { hasReleasedRestart = true; GameEngine.Instance.StartNewLevel(GameEngine.Instance.currentLevelPos); } } else { hasReleasedRestart = false; } if (gs.ThumbSticks.Right.X == 0 && gs.ThumbSticks.Right.Y == 0) { hasReleasedJoytsick = false; } XBoxJoyStick Direction = GetDirection(gs.ThumbSticks.Right); bool MOVE_LINE_LEFT = ks.IsKeyDown(Keys.A) || gs.IsButtonDown(Buttons.DPadLeft) || Direction == XBoxJoyStick.Left; bool MOVE_LINE_RIGHT = ks.IsKeyDown(Keys.D) || gs.IsButtonDown(Buttons.DPadRight) || Direction == XBoxJoyStick.Right; bool MOVE_LINE_UP = ks.IsKeyDown(Keys.W) || gs.IsButtonDown(Buttons.DPadUp) || Direction == XBoxJoyStick.Up; bool MOVE_LINE_DOWN = ks.IsKeyDown(Keys.S) || gs.IsButtonDown(Buttons.DPadDown) || Direction == XBoxJoyStick.Down; bool MOVE_LINE_DIAGONAL = ks.IsKeyDown(Keys.X) || gs.IsButtonDown(Buttons.Y) || Direction == XBoxJoyStick.Diagonal_1 || Direction == XBoxJoyStick.Diagonal_neg_1; /* REFLECTION CONTROLS */ if (ks.IsKeyDown(Keys.Space) || gs.IsButtonDown(Buttons.LeftTrigger) || gs.IsButtonDown(Buttons.RightTrigger)) { if (!hasReleasedReflect) // Prevent from repeated reflections with holding down 'R' { hasReleasedReflect = true; SoundManager.PlaySound("reflectMusic"); this.level.Reflect(); GameEngine.Instance.achievement_state.inc_reflection_count(); //Achievement logic - 'Carpal Tunnel' } } else { hasReleasedReflect = false; } if (MOVE_LINE_LEFT) { if (!hasReleasedLeft && !hasReleasedJoytsick) { hasReleasedLeft = true; hasReleasedJoytsick = true; if (level.vertical_lines.Count != 0) { this.level.MoveReflectionLineLeft(); } } } else { hasReleasedLeft = false; } if (MOVE_LINE_RIGHT) { if (!hasReleasedRight && !hasReleasedJoytsick) { hasReleasedRight = true; hasReleasedJoytsick = true; if (level.vertical_lines.Count != 0) { this.level.MoveReflectionLineRight(); } } } else { hasReleasedRight = false; } if (MOVE_LINE_UP && !hasReleasedJoytsick) { if (!hasReleasedUp) { hasReleasedUp = true; hasReleasedJoytsick = true; if (level.horizontal_lines.Count != 0) { this.level.MoveReflectionLineUp(); } } } else { hasReleasedUp = false; } if (MOVE_LINE_DOWN && !hasReleasedJoytsick) { if (!hasReleasedDown) { hasReleasedDown = true; hasReleasedJoytsick = true; if (level.horizontal_lines.Count != 0) { this.level.MoveReflectionLineDown(); } } } else { hasReleasedDown = false; } if (MOVE_LINE_DIAGONAL && !hasReleasedJoytsick) { if (!hasReleasedDiagonal) { hasReleasedDiagonal = true; hasReleasedJoytsick = true; if (level.diagonal_lines.Count != 0) { this.level.ToggleDiagonalReflection(); } } } else { hasReleasedDiagonal = false; } // Release Block if (ks.IsKeyDown(Keys.E) || gs.IsButtonDown(Buttons.X)) { if (!hasReleasedBlock) { hasReleasedBlock = true; this.level.player.ToggleBlock(); } } else { hasReleasedBlock = false; } // make sure player has been added to world if (level.player.Body != null) { /* MOVEMENT CONTROLS */ var moveForce = new Vector2(); var jump = false; level.player.is_walking = false; if ((ks.IsKeyDown(Keys.Left) && ks.IsKeyUp(Keys.Right)) || (gs.IsButtonDown(Buttons.LeftThumbstickLeft))) { hasReleasedLeft = true; moveForce.X -= Player.DUDE_FORCE; level.player.is_walking = true; level.player.has_moved = true; } if ((ks.IsKeyDown(Keys.Right) && ks.IsKeyUp(Keys.Left)) || (gs.IsButtonDown(Buttons.LeftThumbstickRight))) { hasReleasedRight = true; moveForce.X += Player.DUDE_FORCE; level.player.is_walking = true; level.player.has_moved = true; } if (ks.IsKeyDown(Keys.Up) || gs.IsButtonDown(Buttons.A)) { hasReleasedUp = true; jump = true; level.player.has_moved = true; } if (ks.IsKeyDown(Keys.Down)) { hasReleasedDown = true; level.player.has_moved = true; } if (ks.IsKeyDown(Keys.Right) && ks.IsKeyDown(Keys.Left)) { moveForce.X = 0; } if (ks.IsKeyDown(Keys.Enter) || ks.IsKeyDown(Keys.Back) || gs.IsButtonDown(Buttons.Back)) { level.player.pressed_enter = true; } Vector2 vel = level.player.Body.LinearVelocity; // Which way are we facing if (moveForce.X < 0 && level.player.FacingRight) { level.player.FacingRight = false; moveForce.X = 0; } else if (moveForce.X > 0 && !level.player.FacingRight) { level.player.FacingRight = true; moveForce.X = 0; } // Don't want to be moving - damp out player motion if (moveForce.X == 0f) { var dampForce = new Vector2(-Player.DUDE_DAMPING * vel.X, 0); level.player.Body.ApplyForce(dampForce, level.player.Body.Position); } // Velocity too high, clamp it if (Math.Abs(vel.X) >= Player.DUDE_MAXSPEED) { vel.X = Math.Sign(vel.X) * Player.DUDE_MAXSPEED; level.player.Body.LinearVelocity = vel; } else { level.player.Body.ApplyForce(moveForce, level.player.Body.Position); } // Jump! if (level.player.JumpCooldown == 0 && jump && level.player.IsGrounded) { moveForce.Y = Player.JUMP_FORCE; /* * var impulse = new Vector2(0, JUMP_IMPULSE); * level.player.Body.ApplyLinearImpulse(impulse, level.player.Body.Position);*/ level.player.Body.ApplyForce(moveForce, level.player.Body.Position); level.player.JumpCooldown = Player.JUMP_COOLDOWN; SoundManager.PlaySound("jumpMusic"); } } // Pause if (ks.IsKeyDown(Keys.Escape) || ks.IsKeyDown(Keys.P) || gs.IsButtonDown(Buttons.Start)) { if (!hasReleasedPause) { hasReleasedPause = true; this.level.TogglePaused(); } } else { hasReleasedPause = false; } break; #endregion case Level.GameState.Paused: #region PAUSE MENU if (ks.IsKeyDown(Keys.Escape) || ks.IsKeyDown(Keys.P) || gs.IsButtonDown(Buttons.Start) || gs.IsButtonDown(Buttons.B)) { if (!hasReleasedPause) { hasReleasedPause = true; this.level.TogglePaused(); } } else { hasReleasedPause = false; } if (ks.IsKeyDown(Keys.Enter) || gs.IsButtonDown(Buttons.A)) { if (!hasReleasedEnter) { SoundManager.PlaySound("click"); hasReleasedEnter = true; level.pauseMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (ks.IsKeyDown(Keys.Up) || gs.IsButtonDown(Buttons.DPadUp) || gs.IsButtonDown(Buttons.LeftThumbstickUp) || gs.IsButtonDown(Buttons.RightThumbstickUp)) { if (!hasReleasedUp) { hasReleasedUp = true; level.pauseMenu.UpPressed(); } } else { hasReleasedUp = false; } if (ks.IsKeyDown(Keys.Down) || gs.IsButtonDown(Buttons.DPadDown) || gs.IsButtonDown(Buttons.LeftThumbstickDown) || gs.IsButtonDown(Buttons.RightThumbstickDown)) { if (!hasReleasedDown) { hasReleasedDown = true; level.pauseMenu.DownPressed(); } } else { hasReleasedDown = false; } break; #endregion case Level.GameState.Over: #region GAME OVER MENU if (ks.IsKeyDown(Keys.R)) { GameEngine.Instance.StartNewLevel(GameEngine.Instance.currentLevelPos); } //if (ks.IsKeyDown(Keys.N)) //{ //GameEngine.Instance.StartNextLevel(); //} if (ks.IsKeyDown(Keys.Enter) || gs.IsButtonDown(Buttons.A)) { if (!hasReleasedEnter) { hasReleasedEnter = true; level.gameOverMenu.EnterPressed(); } } else { hasReleasedEnter = false; } if (ks.IsKeyDown(Keys.Up) || gs.IsButtonDown(Buttons.DPadUp) || gs.IsButtonDown(Buttons.LeftThumbstickUp) || gs.IsButtonDown(Buttons.RightThumbstickUp)) { if (!hasReleasedUp) { hasReleasedUp = true; level.gameOverMenu.UpPressed(); } } else { hasReleasedUp = false; } if (ks.IsKeyDown(Keys.Down) || gs.IsButtonDown(Buttons.DPadDown) || gs.IsButtonDown(Buttons.LeftThumbstickDown) || gs.IsButtonDown(Buttons.RightThumbstickDown)) { if (!hasReleasedDown) { hasReleasedDown = true; level.gameOverMenu.DownPressed(); } } else { hasReleasedDown = false; } break; #endregion } break; } }
public GameStateFixture() { State = new GameEngine.GameState(); }