예제 #1
0
    // Use this for initialization
    void Start()
    {
        rodo          = ManagerGame.GetComponent("EditorSaveLoad") as EditorSaveLoad;
        ManagerEditor = ManagerGame.GetComponent("GameEditorManager") as GameEditorManager;
        porigon       = terrain.GetComponent("PolygonGenerator") as PolygonGenerator;

        //OpenLoaded();
    }
예제 #2
0
 void Start()
 {
     managerGame = GameManager.GetComponent("GameEditorManager") as GameEditorManager;
 }