// Use this for initialization void Start() { rodo = ManagerGame.GetComponent("EditorSaveLoad") as EditorSaveLoad; ManagerEditor = ManagerGame.GetComponent("GameEditorManager") as GameEditorManager; porigon = terrain.GetComponent("PolygonGenerator") as PolygonGenerator; //OpenLoaded(); }
void Start() { managerGame = GameManager.GetComponent("GameEditorManager") as GameEditorManager; }