private void LoadNames() { modelNames = new SortedDictionary <string, string>(Editor.LoadNames("ModelName", n => n, false)); characterSplits = new SortedDictionary <int, string>(Editor.LoadNames("CharaInitParam", n => int.Parse(n), true)); lotNames = new SortedDictionary <int, string>(Editor.LoadNames("ItemLotParam", n => int.Parse(n), true)); qwcNames = new SortedDictionary <int, string>(Editor.LoadNames("ShopQwc", n => int.Parse(n), true)); for (int i = 0; i < itemParams.Count; i++) { foreach (KeyValuePair <ItemKey, string> entry in Editor.LoadNames(itemParams[i], n => new ItemKey((ItemType)i, int.Parse(n)), true)) { itemNames[entry.Key] = entry.Value; AddMulti(revItemNames, entry.Value, entry.Key); } } if (characterSplits.Count == 0) { characterSplits[0] = "UNUSED"; } }
public void WriteEventConfig(AnnotationData ann, Events events, RandomizerOptions opt) { GameEditor editor = new GameEditor(FromGame.DS3); editor.Spec.GameDir = "fogdist"; Dictionary <string, MSB3> maps = editor.Load(@"Base", path => ann.Specs.ContainsKey(GameEditor.BaseName(path)) ? MSB3.Read(path) : null, "*.msb.dcx"); Dictionary <string, EMEVD> emevds = editor.Load(@"Base", path => ann.Specs.ContainsKey(GameEditor.BaseName(path)) || path.Contains("common") ? EMEVD.Read(path) : null, "*.emevd.dcx"); void deleteEmpty <K, V>(Dictionary <K, V> d) { foreach (K key in d.Keys.ToList()) { if (d[key] == null) { d.Remove(key); } } } // Should this be in GameEditor? deleteEmpty(maps); deleteEmpty(emevds); editor.Spec.NameDir = @"fogdist\Names"; Dictionary <string, string> modelNames = editor.LoadNames("ModelName", n => n); SortedDictionary <int, string> chars = new SortedDictionary <int, string>(editor.LoadNames("CharaInitParam", n => int.Parse(n))); Dictionary <string, List <string> > description = new Dictionary <string, List <string> >(); Dictionary <int, string> entityNames = new Dictionary <int, string>(); Dictionary <int, List <int> > groupIds = new Dictionary <int, List <int> >(); Dictionary <(string, string), MSB3.Event.ObjAct> objacts = new Dictionary <(string, string), MSB3.Event.ObjAct>(); HashSet <int> highlightIds = new HashSet <int>(); HashSet <int> selectIds = new HashSet <int>(); foreach (Entrance e in ann.Warps.Concat(ann.Entrances)) { int id = e.ID; AddMulti(description, id.ToString(), (ann.Warps.Contains(e) ? "" : "fog gate ") + e.Text); selectIds.Add(e.ID); highlightIds.Add(e.ID); } HashSet <string> gameObjs = new HashSet <string>(); foreach (GameObject obj in ann.Objects) { if (int.TryParse(obj.ID, out int id)) { AddMulti(description, id.ToString(), obj.Text); selectIds.Add(id); highlightIds.Add(id); } else { gameObjs.Add($"{obj.Area}_{obj.ID}"); } } Dictionary <string, Dictionary <string, FMG> > fmgs = new GameEditor(FromGame.DS3).LoadBnds($@"msg\engus", (data, name) => FMG.Read(data), ext: "*_dlc2.msgbnd.dcx"); void addFMG(FMG fmg, string desc) { foreach (FMG.Entry e in fmg.Entries) { if (e.ID > 25000 && !string.IsNullOrWhiteSpace(e.Text)) { highlightIds.Add(e.ID); AddMulti(description, e.ID.ToString(), desc + " " + "\"" + e.Text.Replace("\r", "").Replace("\n", "\\n") + "\""); } } } addFMG(fmgs["item_dlc2"]["NPC名"], "name"); addFMG(fmgs["menu_dlc2"]["イベントテキスト"], "text"); foreach (KeyValuePair <string, MSB3> entry in maps) { string map = ann.Specs[entry.Key].Name; MSB3 msb = entry.Value; foreach (MSB3.Part e in msb.Parts.GetEntries()) { string shortName = $"{map}_{e.Name}"; if (modelNames.TryGetValue(e.ModelName, out string modelDesc)) { if (e is MSB3.Part.Enemy en && modelDesc == "Human NPC" && en.CharaInitID > 0) { modelDesc = CharacterName(chars, en.CharaInitID); } else if (e is MSB3.Part.Player) { modelDesc = "Warp Point"; } AddMulti(description, shortName, modelDesc); } AddMulti(description, shortName, $"{map} {e.GetType().Name.ToString().ToLowerInvariant()} {e.Name}"); // {(e.EventEntityID > 0 ? $" {e.EventEntityID}" : "")} if (e.EventEntityID > 10) { highlightIds.Add(e.EventEntityID); string idStr = e.EventEntityID.ToString(); if (description.ContainsKey(idStr)) { AddMulti(description, shortName, description[idStr]); } description[idStr] = description[shortName]; if (e is MSB3.Part.Player || e.ModelName == "o000100") { selectIds.Add(e.EventEntityID); } if (selectIds.Contains(e.EventEntityID)) { gameObjs.Add(shortName); } foreach (int id in e.EventEntityGroups) { if (id > 0) { AddMulti(groupIds, id, e.EventEntityID); highlightIds.Add(id); } } } } foreach (MSB3.Region r in msb.Regions.GetEntries()) { if (r.EventEntityID < 1000000) { continue; } AddMulti(description, r.EventEntityID.ToString(), $"{map} {r.GetType().Name.ToLowerInvariant()} region {r.Name}"); highlightIds.Add(r.EventEntityID); } foreach (MSB3.Event e in msb.Events.GetEntries()) { if (e is MSB3.Event.ObjAct oa) { // It can be null, basically for commented out objacts string part = oa.PartName ?? oa.PartName2; if (part == null) { continue; } string desc = description.TryGetValue($"{map}_{part}", out List <string> p) ? string.Join(" - ", p) : throw new Exception($"{map} {oa.Name}"); objacts[(map, part)] = oa;