private void DossierLoadedCallback(GameDossier loadedDossier) { GameResources.GameDossier = loadedDossier; // Depend on the screen manager to clean this up. StartGame(ControllingPlayer.Value); }
private void NewGameMenuEntrySelected(object sender, PlayerIndexEventArgs e) { GameResources.GameDossier = GameDossier.CreateNewGame(); StartGame(e.PlayerIndex); }