static StackObject *SetActiveProc_1(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); GameDll.CGameProcedure @toActive = (GameDll.CGameProcedure) typeof(GameDll.CGameProcedure).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); GameDll.CGameProcedure.SetActiveProc(@toActive); return(__ret); }
static void set_m_ProType_0(ref object o, object v) { GameDll.CGameProcedure _o = (GameDll.CGameProcedure)o; _o.m_ProType = (GameDll.EProcedureType)v; }