private void DisplayHomeText() { GameDisplay.ClearAndDisplayRow(TeamBuilderConsts.QuestionString, TeamBuilderConsts.DialogRow); if (Builder.GetTeam().IsFull()) { GameDisplay.ClearAndDisplayRow(TeamBuilderConsts.EditCharacterString, TeamBuilderConsts.SecondDialogRow); } else { GameDisplay.ClearAndDisplayRow(TeamBuilderConsts.OptionsString, TeamBuilderConsts.SecondDialogRow); } }
private void DisplayAbortText() { GameDisplay.ClearAndDisplayRow(TeamBuilderConsts.NotFinisedString, TeamBuilderConsts.DialogRow); GameDisplay.ClearAndDisplayRow(CharacterBuilderConsts.YesNoString, TeamBuilderConsts.SecondDialogRow); }
private void DisplayTeamSummary() { string summary = Builder.GetSummary(); GameDisplay.ClearAndDisplayRow(summary, TeamBuilderConsts.TeamSummaryRow); }
private void DisplayPlaceQuestion() { GameDisplay.ClearAndDisplayRow(TeamBuilderConsts.PlaceSelectText, TeamBuilderConsts.DialogRow); GameDisplay.ClearAndDisplayRow(TeamBuilderConsts.AvailablePlaces, TeamBuilderConsts.SecondDialogRow); }
private void DisplayCharacterWeapon() { string power = GetWeaponString(); GameDisplay.ClearAndDisplayRow(power, CharacterBuilderConsts.WeaponRow); }
private void DisplayCharacterAgility() { string agility = GetAgilityString(); GameDisplay.ClearAndDisplayRow(agility, CharacterBuilderConsts.AgilityRow); }
private void DisplayCharacterHealth() { string health = GetHealthString(); GameDisplay.ClearAndDisplayRow(health, CharacterBuilderConsts.HealthRow); }
private void DisplayUserInfo(string message) { GameDisplay.ClearAndDisplayRow(message, CharacterBuilderConsts.SecongDialogRow); }