public static void Load() { if (s_index == null) { s_index = new GameDbfIndex(); } else { s_index.Initialize(); } Achieve = Dbf.Load("ACHIEVE", (Dbf.RecordAddedListener)null); Adventure = Dbf.Load("ADVENTURE", (Dbf.RecordAddedListener)null); AdventureData = Dbf.Load("ADVENTURE_DATA", (Dbf.RecordAddedListener)null); AdventureMission = Dbf.Load("ADVENTURE_MISSION", (Dbf.RecordAddedListener)null); AdventureMode = Dbf.Load("ADVENTURE_MODE", (Dbf.RecordAddedListener)null); Banner = Dbf.Load("BANNER", (Dbf.RecordAddedListener)null); Booster = Dbf.Load("BOOSTER", (Dbf.RecordAddedListener)null); Board = Dbf.Load("BOARD", (Dbf.RecordAddedListener)null); Card = Dbf.Load("CARD", new Dbf.RecordAddedListener(s_index.OnCardAdded)); CardBack = Dbf.Load("CARD_BACK", (Dbf.RecordAddedListener)null); FixedReward = Dbf.Load("FIXED_REWARD", (Dbf.RecordAddedListener)null); FixedRewardAction = Dbf.Load("FIXED_REWARD_ACTION", new Dbf.RecordAddedListener(s_index.OnFixedRewardActionAdded)); FixedRewardMap = Dbf.Load("FIXED_REWARD_MAP", new Dbf.RecordAddedListener(s_index.OnFixedRewardMapAdded)); Hero = Dbf.Load("HERO", (Dbf.RecordAddedListener)null); Scenario = Dbf.Load("SCENARIO", (Dbf.RecordAddedListener)null); Season = Dbf.Load("SEASON", (Dbf.RecordAddedListener)null); Wing = Dbf.Load("WING", (Dbf.RecordAddedListener)null); }
public static GameDbfIndex GetIndex() { if (s_index == null) { s_index = new GameDbfIndex(); } return(s_index); }