public void EndGame(int collectedCoins, string endString) { GameDatas.AddCollectedCoinsToBank(collectedCoins); GameDatas.EndGameMessage = endString; GameDatas.SaveData(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); }
public void EndGame(int collectedCoins, string endString) { GameDatas.AddCollectedCoinsToBank(collectedCoins); GameDatas.EndGameMessage = endString; GameDatas.SaveData(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1); }