public override void Init() { base.Init(); currentRPG = new GameDataItemRPG(); //currentColors = GameProfiles.Current.GetCustomColorsRunner(); UpdateControls(); }
public override void Reset() { base.Reset(); rpg = new GameDataItemRPG(); code = ""; type = BaseDataObjectKeys.character; data_type = GameSpawnType.zonedType; display_type = GameActorType.enemy; rotation_data = new Vector3Data(); position_data = new Vector3Data(0, 0, 0); scale_data = new Vector3Data(1, 1, 1); }