private void CreateBotton_Click(object sender, RoutedEventArgs e) { if (GameModeComboBox.SelectedIndex == -1) { MessageBox.Show("Please Choose Game Mode"); return; } if (_minPlayer == -1) { MessageBox.Show("Please enter Minimum Playes"); return; } if (_maxPlayers == -1) { MessageBox.Show("Please enter Maximum Playes"); return; } if (_chipPolicy == -1) { MessageBox.Show("Please enter Chip Policy"); return; } if (_buyInPolicy == -1) { MessageBox.Show("Please enter Buy-In Policy"); return; } if (SpectatorsComboBox.SelectedIndex == -1) { MessageBox.Show("Please choose Spectetors Allowed"); return; } if (_minBet == -1) { MessageBox.Show("Please enter Chip Policy"); return; } GameDataCommMessage newRoom = _logic.CreateNewRoom(_mode, _minBet, _chipPolicy, _buyInPolicy, _canSpectate, _minPlayer, _maxPlayers); if (newRoom != null) { MessageBox.Show("New Room sucssesfully Created, Enjoy!"); GameScreen newGameWindow = new GameScreen(_logic); newGameWindow.UpdateGame(newRoom); _logic.AddNewRoom(newGameWindow); newGameWindow.Show(); this.Hide(); } else { MessageBox.Show("New room creation failed!"); } }
public void LeaveAsSpectetorOk(GameDataCommMessage msgGameData) { if (msgGameData.IsSucceed) { Dispatcher.Invoke(() => { MessageBox.Show("BYE BYE " + _logic.user.username + " see you soon!"); this.Close(); }); } else { MessageBox.Show("Leave the game faild, please try again"); } }
public void LeaveOkay(GameDataCommMessage gd) { if (gd.IsSucceed) { MessageBox.Show("Leave Game Okay. BYE BYE"); Dispatcher.Invoke(() => { ListViewItem toAdd = new ListViewItem(); toAdd.Content = string.Concat($"Player {_logic.user.name}Just leaved the room"); chatListView.Items.Add(toAdd); this.Close(); }); } else { MessageBox.Show("Something went wrong. Leave Game Fail"); } }
public GameScreen(ClientLogic c) { InitializeComponent(); _logic = c; /* UserID.Content = _logic.user.id; * UserName.Content = _logic.user.username; * string path = _logic.user.avatar; * Avatar.Source = new BitmapImage(new Uri(@path, UriKind.Relative));*/ update = null; ActionLabel.Visibility = Visibility.Hidden; ChooseActionLabel.Visibility = Visibility.Hidden; ActionAmountLabel.Visibility = Visibility.Hidden; ActionChosenComboBox.Visibility = Visibility.Hidden; InputForActionTextBox.Visibility = Visibility.Hidden; DoActiomBotton.Visibility = Visibility.Hidden; isSpectrtor = false; _logic.SetLogoutScreen(this); }
public void JoinOkay(GameDataCommMessage msgGameData) { if (msgGameData.IsSucceed) { Dispatcher.Invoke(() => { MessageBox.Show("You joined the game successfully!"); GameScreen newGameWindow = new GameScreen(cl); newGameWindow.UpdateGame(msgGameData); cl.AddNewRoom(newGameWindow); newGameWindow.Show(); Hide(); }); } else { MessageBox.Show("Joined the game failed!"); } }
public void PlayerReturnResponseReceived(GameDataCommMessage msgGameData) { if (msgGameData.IsSucceed) { Dispatcher.Invoke(() => { MessageBox.Show("You Return the game successfully! Enjoy"); GameScreen newGameWindow = new GameScreen(_cl); newGameWindow.UpdateGame(msgGameData); _cl.AddNewRoom(newGameWindow); newGameWindow.Show(); Hide(); }); } else { Dispatcher.Invoke(() => { MessageBox.Show("You Can't Return to be a player in this game!"); }); } }
public void Initialize() { proxy = new GameDataProxy(gameCenter); _userDataProxy = new UserDataProxy(); user1 = new User(1, "test1", "mo", "1234", 0, 5000, "*****@*****.**"); user2 = new User(2, "test2", "no", "1234", 0, 5000, "*****@*****.**"); user3 = new User(3, "test3", "3test", "1234", 0, 5000, "*****@*****.**"); _userDataProxy.AddNewUser(user1); _userDataProxy.AddNewUser(user2); _userDataProxy.AddNewUser(user3); useCommunication = false; roomID = 9999; players = new List <Player>(); player1 = new Player(user1, 1000, roomID); player1.RoundChipBet = 22; players.Add(player1); Decorator deco = SetDecoratoresNoLimitWithSpectatores(); gameRoom = new GameRoom(players, roomID, deco, gameCenter, logControl, replayManager, ses); Card c1 = new Card(Suits.Clubs, 1); Card c2 = new Card(Suits.Clubs, 2); List <Card> pCards = new List <Card>(); pCards.Add(c1); pCards.Add(c2); long sid = 1; msg = new GameDataCommMessage(gameRoom.GetPlayersInRoom().First().user.Id(), gameRoom.Id, sid, new Card(Suits.Diamonds, 1), new Card(Suits.Diamonds, 2), pCards, 3, 4, new List <string>(), new List <string>(), "", "", "", true, "", "", 1, new CommunicationMessage.ActionType(), "Flop", ""); var ob = new List <Tuple <CommunicationMessage, bool, bool, TexasHoldemShared.CommMessages.ServerToClient.ResponeCommMessage> >(); res = new ResponeCommMessage(1, 1, true, msg); var t = new Tuple <CommunicationMessage, bool, bool, TexasHoldemShared.CommMessages.ServerToClient.ResponeCommMessage>(msg, false, false, res); ob.Add(t); rn = new ResponseNotifier(ob, cl); }
public void SpecReturnResponseReceived(GameDataCommMessage msgGameData) { if (msgGameData == null) { Dispatcher.Invoke(() => { MessageBox.Show("You Can't Return to be a spectator in this game!"); }); } else { Dispatcher.Invoke(() => { MessageBox.Show("You Return to watch game successfully! as Spectetor"); GameScreen newGameWindow = new GameScreen(_cl); newGameWindow.UpdateGame(msgGameData); _cl.AddNewRoom(newGameWindow); newGameWindow.Show(); newGameWindow.isSpectrtor = true; Hide(); }); } }
public void JoinOkayAsSpectate(GameDataCommMessage msgGameData) { if (msgGameData == null || !msgGameData.IsSucceed) { Dispatcher.Invoke(() => { MessageBox.Show("You Can't be a spectator in this game!"); }); } else { Dispatcher.Invoke(() => { MessageBox.Show("You joined the game successfully! as Spectetor"); GameScreen newGameWindow = new GameScreen(cl); newGameWindow.UpdateGame(msgGameData); cl.AddNewRoom(newGameWindow); newGameWindow.Show(); newGameWindow.isSpectrtor = true; Hide(); }); } }
public CreateNewGameResponse(int id, long sid, bool success, CommunicationMessage originalMsg, GameDataCommMessage gameData) : base(id, sid, success, originalMsg) { GameData = gameData; }
public void SpecReturnsToGame(GameDataCommMessage gameData) { _returnToGamesScreen.SpecReturnResponseReceived(gameData); }
public void UpdateGame(GameDataCommMessage msg) { PopupUser(msg.ActionPlayerName, msg.Action, msg.IsSucceed); update = msg; Dispatcher.Invoke(() => { UserID.Content = _logic.user.id; UserName.Content = _logic.user.username; string path = _logic.user.avatar; Avatar.Source = new BitmapImage(new Uri(@path, UriKind.Relative)); if (_logic.user.username.Equals(msg.CurrPlayerTurn)) { ActionLabel.Visibility = Visibility.Visible; ChooseActionLabel.Visibility = Visibility.Visible; ActionAmountLabel.Visibility = Visibility.Visible; ActionChosenComboBox.Visibility = Visibility.Visible; InputForActionTextBox.Visibility = Visibility.Visible; DoActiomBotton.Visibility = Visibility.Visible; } else { ActionLabel.Visibility = Visibility.Hidden; ChooseActionLabel.Visibility = Visibility.Hidden; ActionAmountLabel.Visibility = Visibility.Hidden; ActionChosenComboBox.Visibility = Visibility.Hidden; InputForActionTextBox.Visibility = Visibility.Hidden; DoActiomBotton.Visibility = Visibility.Hidden; } if (!String.IsNullOrEmpty(msg.Winner)) { if (msg.Winner.Contains(",")) { winnerNameLabel.Content = "Winners: "; } else { winnerNameLabel.Content = "Winner: "; } winnerName.Content = msg.Winner; string msgToChat = string.Concat("*GAME MESSAGE* ", "The " + winnerNameLabel.Content + winnerName.Content, " Won the game."); ListViewItem toAdd = new ListViewItem(); toAdd.Content = msgToChat; this.chatListView.Items.Add(toAdd); msgToChat = string.Concat("*GAME MESSAGE* ", " Game is Over "); ListViewItem toAdd1 = new ListViewItem(); toAdd1.Content = msgToChat; this.chatListView.Items.Add(toAdd1); this.PotAmountLabel.Content = ""; this.BB.Content = ""; this.CurrRound.Content = ""; this.CurrTurnNameLabel.Content = ""; this.DealerNameLabel.Content = ""; this.SB.Content = ""; this.PublicCardView.Items.Clear(); this.PlayerCards = msg.PlayerCards; string pre1 = "First Card is : "; string pre2 = "Second Card is : "; this.Card1Labek.Content = string.Concat(pre1); this.Card2Label.Content = string.Concat(pre2); return; } this.RoomId = msg.RoomId; string pre = "Room Number: "; RoomNum.Content = string.Concat(pre, RoomId); if (msg.SbName != null) { this.SbName = msg.SbName; this.SB.Content = msg.SbName; } if (msg.AllPlayerNames != null) { this.AllPlayerNames = msg.AllPlayerNames; List <ViewObj> players = new List <ViewObj>(); this.ListViewPlayers.Items.Clear(); foreach (string aString in AllPlayerNames) { ListViewItem toAdd = new ListViewItem(); toAdd.Content = aString; this.ListViewPlayers.Items.Add(aString); } // ListViewPlayers.ItemsSource = players; foreach (string playerName in AllPlayerNames) { if (_logic.user.name.Equals(playerName)) { this.SpecOrPlay = true; } } } if (msg.AllSpectatorNames != null) { this.AllSpecNames = msg.AllSpectatorNames; this.ListViewSpectetors.Items.Clear(); foreach (string aString in AllSpecNames) { if (_logic.user.username.Equals(aString)) { isSpectrtor = true; } ListViewItem toAdd = new ListViewItem(); toAdd.Content = aString; this.ListViewSpectetors.Items.Add(aString); } } if (msg.BbName != null) { this.BbName = msg.BbName; this.BB.Content = msg.BbName; } if (msg.CurrRound != null) { this.CurrRound.Content = msg.CurrRound; } if (msg.CurrPlayerTurn != null) { this.CurrPlayerTurn = msg.CurrPlayerTurn; this.CurrTurnNameLabel.Content = msg.CurrPlayerTurn; } if (msg.DealerName != null) { this.DealerName = msg.DealerName; this.DealerNameLabel.Content = msg.DealerName; } if (!isSpectrtor) { if ((msg.PlayerCards[0] != null) || (msg.PlayerCards[1] != null)) { this.PlayerCards = msg.PlayerCards; string pre1 = "First Card is : "; string pre2 = "Second Card is : "; this.Card1Labek.Content = string.Concat(pre1, (msg.PlayerCards[0]).ToString()); this.Card2Label.Content = string.Concat(pre2, (msg.PlayerCards[1]).ToString()); } } else { myCardsLabel.Content = ""; Card1Labek.Visibility = Visibility.Hidden; Card2Label.Visibility = Visibility.Hidden; } this.PotSize = msg.PotSize; this.PotAmountLabel.Content = msg.PotSize; if (msg.TableCards != null) { this.PublicCardView.Items.Clear(); this.TableCards = msg.TableCards; foreach (Card aCard in TableCards) { if (aCard != null) { // PUBLIC cards ListViewItem publicCardItem = new ListViewItem(); publicCardItem.Content = string.Concat(aCard.ToString()); this.PublicCardView.Items.Add(publicCardItem); } } } if (!isSpectrtor) { this.TotalChips = msg.TotalChips; this.ChipAmountLabel.Content = msg.TotalChips; } else { this.TotalChips = 0; this.ChipAmountLabel.Content = ""; } if (msg.IsSucceed) { string msgToChat = ""; if (msg.Action.Equals(CommunicationMessage.ActionType.Bet)) { if (msg.BetAmount == 0) { msgToChat = string.Concat("*GAME MESSAGE* ", msg.ActionPlayerName, " Checked"); } else { msgToChat = string.Concat("*GAME MESSAGE* ", msg.ActionPlayerName, " Bet with amount of ", msg.BetAmount); } } else if (msg.Action.Equals(CommunicationMessage.ActionType.Fold)) { msgToChat = string.Concat("*GAME MESSAGE* ", msg.ActionPlayerName, " Folded."); } else if (msg.Action.Equals(CommunicationMessage.ActionType.Join)) { msgToChat = string.Concat("*GAME MESSAGE* ", msg.ActionPlayerName, " Joined the game."); } else if (msg.Action.Equals(CommunicationMessage.ActionType.Spectate)) { msgToChat = string.Concat("*GAME MESSAGE* ", msg.ActionPlayerName, " Joined as a spectetor to game."); } else if (msg.Action.Equals(CommunicationMessage.ActionType.ReturnToGame)) { msgToChat = string.Concat("*GAME MESSAGE* ", msg.ActionPlayerName, " return to The game."); } else if (msg.Action.Equals(CommunicationMessage.ActionType.Leave)) { msgToChat = string.Concat("*GAME MESSAGE* ", " player: " + msg.ActionPlayerName, " left the game."); } else if (msg.Action.Equals(CommunicationMessage.ActionType.SpectatorLeave)) { msgToChat = string.Concat("*GAME MESSAGE* ", " spectetor: " + msg.ActionPlayerName, " left the game."); } else if (msg.Action.Equals(CommunicationMessage.ActionType.StartGame)) { msgToChat = string.Concat("*GAME MESSAGE* ", msg.ActionPlayerName, " started the game."); } else if (msg.Action.Equals(CommunicationMessage.ActionType.CreateRoom)) { msgToChat = string.Concat("*GAME MESSAGE* ", msg.ActionPlayerName, " game was created."); } ListViewItem toAdd = new ListViewItem(); toAdd.Content = msgToChat; this.chatListView.Items.Add(toAdd); if (msg.ActionPlayerName.Equals(_logic.user.username) && msg.Action.Equals(CommunicationMessage.ActionType.Leave)) { this.Close(); } } }); }
public void HandleEvent(GameDataCommMessage msg) { //show in GUI throw new NotImplementedException(); }
public void SetGameData(GameDataCommMessage gameData) { GameData = gameData; }
public JoinResponseCommMessage(long sid, int id, bool success, CommunicationMessage originalMsg, GameDataCommMessage gameData) : base(id, sid, success, originalMsg) { GameData = gameData; }
public ActionResultInfo(int id, GameDataCommMessage gameData) { Id = id; GameData = gameData; }
public bool GeneralCase(GameDataCommMessage msgGameData) { _logic.GameUpdateReceived(msgGameData); return(true); }