public static void clearAndReload() { resetCamouflage(); camouflager = null; camouflageTimer = 0f; cooldown = CustomOptionHolder.camouflagerCooldown.getFloat(); duration = CustomOptionHolder.camouflagerDuration.getFloat(); randomColors = CustomOptionHolder.camouflagerRandomColors.getBool(); camoData = new GameData.PlayerOutfit(); camoData.PlayerName = ""; camoData.HatId = ""; camoData.ColorId = 6; camoData.SkinId = ""; camoData.PetId = ""; camoData.VisorId = ""; camoData.NamePlateId = ""; }
public static void setOutfit(this PlayerControl pc, GameData.PlayerOutfit outfit, bool visible = true) { pc.Data.Outfits[PlayerOutfitType.Shapeshifted] = outfit; pc.CurrentOutfitType = PlayerOutfitType.Shapeshifted; pc.RawSetName(outfit.PlayerName); pc.RawSetHat(outfit.HatId, outfit.ColorId); pc.RawSetVisor(outfit.VisorId); pc.RawSetColor(outfit.ColorId); Helpers.setSkinWithAnim(pc.MyPhysics, outfit.SkinId); if (pc.CurrentPet) { UnityEngine.Object.Destroy(pc.CurrentPet.gameObject); } if (!pc.Data.IsDead) { pc.CurrentPet = UnityEngine.Object.Instantiate <PetBehaviour>(DestroyableSingleton <HatManager> .Instance.GetPetById(outfit.PetId).viewData.viewData); pc.CurrentPet.transform.position = pc.transform.position; pc.CurrentPet.Source = pc; pc.CurrentPet.Visible = visible; PlayerControl.SetPlayerMaterialColors(outfit.ColorId, pc.CurrentPet.rend); } }