예제 #1
0
        public override void Update(GameTime gameTime)
        {
            mouseInputState        = CONTENT_MANAGER.inputState.mouseState;
            lastMouseInputState    = CONTENT_MANAGER.lastInputState.mouseState;
            keyboardInputState     = CONTENT_MANAGER.inputState.keyboardState;
            lastKeyboardInputState = CONTENT_MANAGER.lastInputState.keyboardState;

            selectedMapCell = Utility.HelperFunction.TranslateMousePosToMapCellPos(mouseInputState.Position, camera, map.Width, map.Height);

            if (HelperFunction.IsKeyPress(Keys.OemTilde))
            {
                console.IsVisible = !console.IsVisible;
            }

            #region change unit and animation
            if (console.IsVisible) //suck all input in to the input box
            {
                console.Update(CONTENT_MANAGER.inputState, CONTENT_MANAGER.lastInputState);
            }
            else //accept input
            {
                //cylce through unit
                if (HelperFunction.IsKeyPress(Keys.Left))
                {
                    if (currentUnit == UnitType.Soldier)
                    {
                        currentUnit = UnitType.Battleship;
                    }
                    else
                    {
                        currentUnit = currentUnit.Previous();
                    }
                }

                if (HelperFunction.IsKeyPress(Keys.Right))
                {
                    if (currentUnit == UnitType.Battleship)
                    {
                        currentUnit = UnitType.Soldier;
                    }
                    else
                    {
                        currentUnit = currentUnit.Next();
                    }
                }

                //cycle through animation
                if (HelperFunction.IsKeyPress(Keys.Up))
                {
                    if (currentAnimation == AnimationName.idle)
                    {
                        currentAnimation = AnimationName.done;
                    }
                    else
                    {
                        currentAnimation = currentAnimation.Previous();
                    }
                }
                if (HelperFunction.IsKeyPress(Keys.Down))
                {
                    if (currentAnimation == AnimationName.done)
                    {
                        currentAnimation = AnimationName.idle;
                    }
                    else
                    {
                        currentAnimation = currentAnimation.Next();
                    }
                }

                //cycle through color
                if (HelperFunction.IsKeyPress(Keys.E))
                {
                    if (currentColor == GameData.Owner.Yellow)
                    {
                        currentColor = GameData.Owner.Red;
                    }
                    else
                    {
                        currentColor = currentColor.Next();
                    }
                }
                if (HelperFunction.IsKeyPress(Keys.Q))
                {
                    if (currentColor == GameData.Owner.Red)
                    {
                        currentColor = GameData.Owner.Yellow;
                    }
                    else
                    {
                        currentColor = currentColor.Previous();
                    }
                }
            }

            Unit           unit          = map[position].unit;
            UnitType       nextUnit      = unit.UnitType;
            GameData.Owner nextOwner     = unit.Owner;
            AnimationName  nextAnimation = unit.Animation.CurntAnimationName.ToEnum <AnimationName>();
            bool           isChanged     = false;

            if (nextUnit != currentUnit)
            {
                isChanged = true;
            }

            if (nextOwner != currentColor)
            {
                isChanged = true;
            }

            if (nextAnimation != currentAnimation)
            {
                isChanged = true;
            }

            if (isChanged)
            {
                map[position].unit = UnitCreationHelper.Create(currentUnit, currentColor, startingAnimation: currentAnimation);
            }
            map[position].unit.Animation.Update(gameTime);
            #endregion

            if (mouseInputState.LeftButton == ButtonState.Released &&
                lastMouseInputState.LeftButton == ButtonState.Pressed)
            {
                SelectUnit();
            }

            //if (isMovingUnitAnimPlaying)
            //{
            //    UpdateMovingUnit(gameTime);
            //}

            //calculate movepath
            if (isMovePathCalculated)
            {
                if (movementRange.Contains(selectedMapCell) && selectedMapCell != lastSelectedMapCell)
                {
                    //update movement path
                    movementPath = DijkstraHelper.FindPath(dijkstarGraph, selectedMapCell);
                    dirarrowRenderer.UpdatePath(movementPath);
                    lastSelectedMapCell = selectedMapCell;
                }
            }

            base.Update(gameTime);
        }