public void FindGame_Success() { //arrange //----make a game model Game gameModel = new Game() { GameState = GameState.Abandoned }; //----make gameDAO GameDAO gameDAO = new GameDAO(); //----create game from gameModel and save as gameToBeFound Game gameToBeFound = gameDAO.Create(gameModel); //act Game foundGame = gameDAO.Find(gameToBeFound.GameId); //assert Assert.AreEqual(gameToBeFound.GameId, foundGame.GameId); Assert.AreEqual(gameToBeFound.GameState, foundGame.GameState); //clean up gameDAO.Delete(foundGame.GameId); }