public override void Replace(string FileName) { GamecubeTextureImporterList importer = new GamecubeTextureImporterList(SupportedFormats); GameCubeTextureImporterSettings settings = new GameCubeTextureImporterSettings(); importer.ForceMipCount = true; importer.SelectedMipCount = 1; settings.LoadBitMap(FileName); importer.LoadSettings(new List <GameCubeTextureImporterSettings>() { settings, }); settings.MipCount = 1; settings.Format = Decode_Gamecube.FromGenericFormat(Format); if (importer.ShowDialog() == DialogResult.OK) { if (settings.GenerateMipmaps && !settings.IsFinishedCompressing) { settings.Compress(); } ApplySettings(settings); UpdateEditor(); } }
private void ApplySettings(GameCubeTextureImporterSettings settings) { this.ImageData = settings.DataBlockOutput[0]; this.Width = settings.TexWidth; this.Height = settings.TexHeight; this.Format = settings.GenericFormat; this.MipCount = 1; //Always 1 this.Depth = 1; this.ArrayCount = (uint)settings.DataBlockOutput.Count; }
private void ApplySettings(GameCubeTextureImporterSettings settings) { if (this.Width != settings.TexWidth) { throw new Exception("The image should be the same width as the original!"); } if (this.Height != settings.TexHeight) { throw new Exception("The image should be the same height as the original!"); } this.TextureTGLP.SheetDataList[SheetIndex] = settings.DataBlockOutput[0]; this.TextureTGLP.Format = (ushort)Decode_Gamecube.FromGenericFormat(settings.GenericFormat); this.Format = settings.GenericFormat; this.MipCount = 1; //Always 1 this.Depth = 1; this.ArrayCount = (uint)settings.DataBlockOutput.Count; }
public override void Replace(string FileName) { GamecubeTextureImporterList importer = new GamecubeTextureImporterList(SupportedFormats); GameCubeTextureImporterSettings settings = new GameCubeTextureImporterSettings(); importer.ForceMipCount = true; if (MipCount == 1) { importer.SelectedMipCount = 1; } if (Utils.GetExtension(FileName) == ".dds" || Utils.GetExtension(FileName) == ".dds2") { settings.LoadDDS(FileName); importer.LoadSettings(new List <GameCubeTextureImporterSettings>() { settings, }); ApplySettings(settings); UpdateEditor(); } else { settings.LoadBitMap(FileName); importer.LoadSettings(new List <GameCubeTextureImporterSettings>() { settings, }); if (importer.ShowDialog() == DialogResult.OK) { if (settings.GenerateMipmaps && !settings.IsFinishedCompressing) { settings.Compress(); } ApplySettings(settings); UpdateEditor(); } } }
private void ApplySettings(GameCubeTextureImporterSettings settings) { if (ImageHeader == null) { ImageHeader = new TPL_IO.ImageHeaderV2(); } this.ImageData = settings.DataBlockOutput[0]; this.Width = settings.TexWidth; this.Height = settings.TexHeight; this.Format = settings.GenericFormat; this.MipCount = settings.MipCount; this.Depth = 1; //Always 1 this.ArrayCount = 1; UpdateHeader(); if (this.RenderableTex != null) { this.LoadOpenGLTexture(); } }