void CheckIsHitDown() { if (IsHitDown) { return; } RaycastHit hitInfo; Vector3 startPos = tr.position + Vector3.up * 2f; Vector3 forwardVal = Vector3.down; Physics.Raycast(startPos, forwardVal, out hitInfo, 10f, GameCtrlXK.GetInstance().NpcVertHitLayer.value); if (hitInfo.collider != null) { if (Vector3.Distance(hitInfo.point, tr.position) < 2) { IsHitDown = true; Animator aniCom = tr.GetComponentInChildren <Animator>(); if (aniCom != null && BulletState == NpcBulletState.ShuiLei) { aniCom.SetBool("Root", true); } } } }
// Update is called once per frame void Update() { if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 50f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); CameraShake.GetInstance().PlayAudioSoureFengXue(); //XueDiTiShiCtrl.GetInstance().ShowXueDiTiShi(); SetPlayerZhuanXiangVal(); } } }
// Update is called once per frame void Update() { if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 50f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); DirectionalLlightCtrl.GetInstance().InitChangeIntensity(DirectionalLlightCtrl.MinIntensityVal, TimeLightVal); } } }
void CheckPlayerForwardHit() { RaycastHit hitInfo; Vector3 startPos = PlayerTran.position + Vector3.up * 10f; //Vector3 endPos = PlayerTran.position; //Debug.DrawLine(startPos, endPos, Color.red); Physics.Raycast(startPos, Vector3.down, out hitInfo, 10f, GameCtrlXK.GetInstance().WaterLayerMask); if (hitInfo.collider != null && !hitInfo.collider.isTrigger && (hitInfo.collider.GetComponent <BoxCollider>() != null || (hitInfo.collider.GetComponent <MeshCollider>() && hitInfo.collider.tag == "WaterPath"))) { PlayerTran.position = hitInfo.point; } if (!IsActivePlayerForwardHit) { return; } startPos = PlayerTran.position + Vector3.up * 1.5f; //Vector3 endPos = startPos + PlayerTran.forward * 10f; //Debug.DrawLine(startPos, endPos, Color.red); Physics.Raycast(startPos, PlayerTran.forward, out hitInfo, 10f, GameCtrlXK.GetInstance().WaterLayerMask); if (hitInfo.collider != null && hitInfo.collider.GetComponent <MeshCollider>() && hitInfo.collider.tag != "WaterPath") { hitInfo.collider.isTrigger = true; } }
// Update is called once per frame void Update() { if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 50f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); SetPlayerSpeedVal(); } } }
void InitPlayerAutoFire() { if (IsInitPlayerAutoFire) { return; } IsInitPlayerAutoFire = true; CenterPerPx = GameCtrlXK.GetInstance().ZhuJiaoNvCenterPerPx; NetView = GetComponent <NetworkView>(); PlayerTran = transform; RigObj = rigidbody; IsIntoSky = false; ResetIsTurn(); SetMaxDirCosAB(); if (spawnPoint == null) { spawnPoint = transform; } CloseWaterParticle(); SetPlayerBoxColliderState(false); ZhuJiaoNvScript = GetComponentInChildren <ZhuJiaoNv>(); InputEventCtrl.GetInstance().ClickFireBtEvent += ClickFireBtEvent; }
IEnumerator DelaySpawnPlayerNengLiangLiZi(Vector3 pos) { float timeVal = GameCtrlXK.GetInstance().TimeNpcSpawnExplode + TimeValNengLiang; yield return(new WaitForSeconds(timeVal)); Instantiate(NengLiangLiZi, pos, transform.rotation); }
void ActiveJuLiFuState() { if (IsActiveJuLiFu) { return; } IsActiveJuLiFu = true; AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioJuLiFu); GlobalData.GetInstance().IsActiveJuLiFu = true; Invoke("CloseJuLiFuState", GameCtrlXK.GetInstance().ActiveJuLiFuTime); }
void HiddenFinishPanel() { if (!gameObject.activeSelf) { return; } gameObject.SetActive(false); GameCtrlXK.GetInstance().CloseAllCameras(); Invoke("GotoMoviePanel", 4f); }
void CloseJuLiFuState() { if (!IsActiveJuLiFu) { return; } IsActiveJuLiFu = false; GlobalData.GetInstance().IsActiveJuLiFu = false; ActiveDaJuCtrl.SetTypeDaoJuList((int)DaoJuTypeIndex.juLiFu, 0); GameCtrlXK.GetInstance().ActivePlayerDaoJuType((int)DaoJuTypeIndex.Close); }
public void SendShowAllCamera() { NetworkRpcMsgCtrl.MaxLinkServerCount = 100; if (Network.peerType != NetworkPeerType.Disconnected && MoveCameraByPath.IsMovePlayer && GlobalData.GetInstance().gameLeve == GameLeve.WaterwheelNet) { netView.RPC("SendOtherLinkerShowAllCamera", RPCMode.OthersBuffered); } GameCtrlXK.GetInstance().ShowAllCameras(); }
public static void ResetIsIntoPuBu() { if (!IntoPuBuCtrl.IsIntoPuBu) { return; } IntoPuBuCtrl.IsIntoPuBu = false; PlayerAutoFire.ResetIsRestartMove(); GameCtrlXK.GetInstance().InitDelayClosePlayerBoxCollider(); CameraShake.GetInstance().SetRadialBlurActive(false, CameraShake.BlurStrengthPubu); CameraShake.GetInstance().SetActiveCamOtherPoint(false, CamDirPos.FIRST, null); }
void UpdateMeshFilter() { MeshFilter filter = GetComponent <MeshFilter>(); if (filter != null && GameCtrlXK.GetInstance().TriggerFilterMesh != null && filter.sharedMesh != GameCtrlXK.GetInstance().TriggerFilterMesh) { DestroyImmediate(filter); MeshFilter newFilter = gameObject.AddComponent <MeshFilter>(); newFilter.sharedMesh = GameCtrlXK.GetInstance().TriggerFilterMesh; } }
// Update is called once per frame void Update() { if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; if (vecA.y <= vecB.y) { return; } vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 50f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); IntoPuBuCtrl.IsIntoPuBu = false; PlayerAutoFire.ResetIsRestartMove(); PlayerAutoFire.HandlePlayerOutPubuEvent(); GameCtrlXK.GetInstance().InitDelayClosePlayerBoxCollider(); CameraShake.GetInstance().SetRadialBlurActive(false, CameraShake.BlurStrengthPubu); CameraShake.GetInstance().SetActiveCamOtherPoint(false, CamDirPos.FIRST, null); if (PlayerAutoFire.PlayerMvSpeed > 100f) { HeatDistort.GetInstance().InitPlayScreenWater(); } } } }
public static int GetPlayerJiaShiLevelStar() { int starNum = 3; int val_1 = GameCtrlXK.GetInstance().PlayerHitZhangAi_1; int val_2 = GameCtrlXK.GetInstance().PlayerHitZhangAi_2; if (PlayerHitZhangAiNum > val_2) { starNum = 1; } else if (PlayerHitZhangAiNum <= val_2 && PlayerHitZhangAiNum > val_1) { starNum = 2; } return(starNum); }
public static int GetPlayerShootLevelStar() { int starNum = 1; int val_1 = GameCtrlXK.GetInstance().PlayerShootNpc_1; int val_2 = GameCtrlXK.GetInstance().PlayerShootNpc_2; if (PlayerShootNpcNum > val_2) { starNum = 3; } else if (PlayerShootNpcNum <= val_2 && PlayerShootNpcNum > val_1) { starNum = 2; } return(starNum); }
public void ActiveHuanYingFuState() { if (IsActiveHuanYingFu) { return; } IsActiveHuanYingFu = true; AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioHuanYingFu); CameraShake.GetInstance().SetIsActiveHuanYingFu(true); PlayerBoxColObj.layer = LayerMask.NameToLayer("TransparentFX"); HuanYingFuObj.SetActive(true); HuanYingFengXiaoObj.SetActive(true); XingXingCtrl.IsPlayerCanHitNPC = false; PlayerAutoFire.IsActivePlayerForwardHit = true; Invoke("CloseHuanYingFuState", GameCtrlXK.GetInstance().JiaSuWuDiTime); }
void Update() { if (GlobalData.GetInstance().gameMode == GameMode.None || GlobalData.GetInstance().gameLeve == GameLeve.Movie) { return; } if (GlobalData.GetInstance().gameMode == GameMode.OnlineMode && Network.peerType == NetworkPeerType.Client) { gameObject.SetActive(false); return; } if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= TriggerDisMin) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); SpawnAllPointNpc(); } } }
IEnumerator PlayHiddenOver() { OverSprite.fillAmount -= 0.05f; if (OverSprite.fillAmount <= 0f) { OverSprite.fillAmount = 0f; StopCoroutine("PlayHiddenOver"); yield return(new WaitForSeconds(0.5f)); GameCtrlXK.GetInstance().CloseAllCameras(); Invoke("GameOverBackToMovieScene", 4.0f); yield break; } yield return(new WaitForSeconds(0.03f)); yield return(StartCoroutine(PlayHiddenOver())); }
void CheckWaterwheelPlayerSpeed() { float speedTmp = 0f; speedTmp = rigidbody.velocity.magnitude * 3.6f * Time.timeScale; speedTmp *= 0.9f; speedTmp = Mathf.FloorToInt(speedTmp); float mouseDownCountTmp = MouseDownCountP_1 + MouseDownCountP_2; float dVal = mSpeed - speedTmp; if (dVal > PlayerAutoFire.DisSpeedVal && mouseDownCountTmp > 0f) { //Debug.Log("DSpeedVal = " + dVal); CameraShake.GetInstance().SetCameraShakeImpulseValue(); PlayerAutoFire.AddPlayerHitZhangAiNum(); pcvr.GetInstance().OnPlayerHitShake(); } mSpeed = speedTmp; if (!pcvr.IsPlayerHitShake) { if (mSpeed > 25f) { pcvr.OpenQiNangQian(); pcvr.CloseQiNangHou(); } else { pcvr.CloseQiNangQian(); } if (mSpeed < 5 && mouseDownCountTmp <= 0.1f) { pcvr.CloseQiNangZuo(); pcvr.CloseQiNangYou(); } } GameCtrlXK.GetInstance().SetPlayerMvSpeedSpriteInfo(speedTmp / (0.65f * mMaxVelocityFoot)); AutoFireScript.SetPlayerMvSpeed(mSpeed); ChuanLunZiScript.UpdateChuanLunZiAction(speedTmp); }
void ActivePlayerFollowCamera() { this.enabled = false; NoiseScript.enabled = false; GameCtrlXK.GetInstance().ShowAllGUI(); StartGameTimeCtrl.GetInstance().DelayPlayTime(); WaterwheelCameraCtrl.GetInstance().ActivePlayerFollowCamera(); InputEventCtrl.GetInstance().ClickStartBtOneEvent -= clickStartBtOneEvent; if (GameCtrlXK.GetInstance().PlayerMarkTest == null) { PlayerAutoFire.ResetIsRestartMove(); } Debug.Log("ActivePlayerFollowCamera...."); if (CartoonShootCamCtrl.GetInstance() != null) { CartoonShootCamCtrl.GetInstance().CheckGenSuiCamTranStartGame(); } }
void ActiveBuWaWa() { if (BuWaWaObj == null || BuWaWaObj.activeSelf) { return; } AnimatorNpc.enabled = false; BuWaWaObj.SetActive(true); Rigidbody rigObj = BuWaWaObj.GetComponent <Rigidbody>(); Vector3 vecDir = Vector3.Lerp(-ZaiTiNpcTran.forward, ZaiTiNpcTran.up, GameCtrlXK.GetInstance().NpcBuWaWaVal); if (IsDiLeiNpc) { Transform TranCam = Camera.main.transform; vecDir = TranCam.forward; vecDir.y = 0f; vecDir = Vector3.Lerp(vecDir, Vector3.up, GameCtrlXK.GetInstance().NpcBuWaWaVal); } rigObj.AddForce(vecDir * BuWaWaPowerVal, ForceMode.Impulse); }
public void ResetPlayerCameraPos() { //Debug.Log("ResetPlayerCameraPos*********"); IsRestartMove = true; PlayerRestartTime = Time.realtimeSinceStartup; PlayerMvSpeed = 0f; Time.timeScale = 1.0f; if (GlobalData.GetInstance().gameMode == GameMode.SoloMode) { WaterwheelCameraCtrl.GetInstance().ResetPlayerCameraPos(); } else { WaterwheelCameraNetCtrl.GetInstance().ResetPlayerCameraPos(); } CameraShake.IsActiveCamOtherPoint = false; IntoPuBuCtrl.IsIntoPuBu = false; GameCtrlXK.GetInstance().DelayClosePlayerBoxCollider(); }
// Update is called once per frame void Update() { if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 50f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); //Time.timeScale = WorldTimeScale; if (IntoPuBuCtrl.IsIntoPuBu) { return; } PlayerForward = TriggerTran.forward; Time.timeScale = WorldTimeScale; CameraShake.GetInstance().SetActiveCamOtherPoint(true, CameraDirPos, CamFreePoint); } } }
public void SetActiveCamOtherPoint(bool isActive, CamDirPos camDirPosVal, Transform camFreePoint) { IsActiveCamOtherPoint = isActive; if (isActive) { switch (camDirPosVal) { case CamDirPos.BACK: Debug.LogError("SetActiveCamOtherPoint -> camDirPosVal should not is BackCamPoint"); CamPointUp = null; CamPointUp.name = "null"; return; case CamDirPos.FREE: if (camFreePoint == null) { Debug.LogError("SetActiveCamOtherPoint -> camFreePoint should not is null"); CamPointUp = null; CamPointUp.name = "null"; return; } mCamPoint_free = camFreePoint; break; case CamDirPos.FIRST: GameCtrlXK.GetInstance().SetPlayerBoxColliderState(true); break; } } else { Time.timeScale = 1f; if (IntoPuBuCtrl.IsIntoPuBu) { IntoPuBuCtrl.PlayerMvSpeed += 20f; } GameCtrlXK.GetInstance().InitDelayClosePlayerBoxCollider(); } CamDir = camDirPosVal; }
// Update is called once per frame void Update() { /*if (Input.GetKeyUp(KeyCode.P)) { * AddGameTimeCtrl.GetInstance().PlayAddGameTime(AddTimeVal); * }*/ if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 15f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); StartBtCtrl.GetInstanceP1().ActivePlayerOne(); GameDaoJiShiCtrl.GetInstance().StopDaoJiShi(); AddGameTimeCtrl.GetInstance().PlayAddGameTime(AddTimeVal); AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioTimeJiaShiDian); } } }
void CloseHuanYingFuState() { PlayerZhuanXiangVal = GameCtrlXK.PlayerZhuanXiangPTVal; if (!IsActiveHuanYingFu) { return; } CancelInvoke("CloseHuanYingFuState"); NengLiangQuanCtrl.GetInstance().MoveNengLiangQuanToStart(DaoJuTypeIndex.huanYingFu); CameraShake.GetInstance().SetRadialBlurActive(false, CameraShake.BlurStrengthHuanYingFu); CameraShake.GetInstance().SetIsActiveHuanYingFu(false); if (!IsActiveShenXingMode) { XingXingCtrl.IsPlayerCanHitNPC = true; PlayerAutoFire.IsActivePlayerForwardHit = false; PlayerBoxColObj.layer = LayerMask.NameToLayer("Default"); HuanYingFuObj.SetActive(false); } IsActiveHuanYingFu = false; HuanYingFengXiaoObj.SetActive(false); ActiveDaJuCtrl.SetTypeDaoJuList((int)DaoJuTypeIndex.huanYingFu, 0); GameCtrlXK.GetInstance().ActivePlayerDaoJuType((int)DaoJuTypeIndex.Close); }
// Update is called once per frame void Update() { if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 50f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); vecA = TriggerTran.position; vecB = OutPuBuTran.position; float disH = Mathf.Abs(vecA.y - vecB.y); vecA.y = vecB.y = 0f; float disV = Vector3.Distance(vecA, vecB); float gravity = -PlayerAutoFire.GravityValMax; float timeVal = Mathf.Sqrt((2f * disH) / gravity); float speedVal = timeVal != 0f ? (disV / timeVal) : 50f; //Time.timeScale = 1f; Time.timeScale = 0.5f; CancelInvoke("ResetTimeScale"); Invoke("ResetTimeScale", 0.5f); if (Time.timeScale >= 1f) { speedVal = (int)speedVal + 100f; } else { speedVal = (int)speedVal; } //Debug.Log("player speed = " + speedVal); PlayerMvSpeed = speedVal; PlayerForward = TriggerTran.forward; CameraShake.GetInstance().SetRadialBlurActive(true, CameraShake.BlurStrengthPubu); CameraShake.GetInstance().SetActiveCamOtherPoint(true, CamDirPos.FIRST, null); GameCtrlXK.GetInstance().SetPlayerBoxColliderState(true); AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioPuBuJiaSu); IsIntoPuBu = true; MvCount = 0; } } }
// Use this for initialization void Start() { ChuanShenScript = GetComponentInChildren <ChuanShenCtrl>(); ZhuJiaoNanScript = GetComponentInChildren <ZhuJiaoNan>(); netView = GetComponent <NetworkView>(); if (AimMarkDataScript == null) { AimMarkDataScript = gameObject.AddComponent <PlayerAimMarkData>(); } PlayerObj = gameObject; PlayerTran = transform; RigObj = GetComponent <Rigidbody>(); RigObj.isKinematic = true; SetRankPlayerArray(); mGameTime = 1000; CreatePlayerNeedObj(); AiPathCtrlTran = GameCtrlXK.GetInstance().AiPathCtrlTran.GetChild(0); AimMarkTran = AiPathCtrlTran.GetChild(0); if (AimMarkTran != null) { AiMark markAimScript = AimMarkTran.GetComponent <AiMark>(); AiPathCtrl pathScript = AiPathCtrlTran.GetComponent <AiPathCtrl>(); SetPlayerAimMarkData(pathScript.PathIndex, markAimScript.getMarkCount(), PlayerTran.name); } mBakeTimePointPos = AimMarkTran.position; mBakeTimePointPos += Vector3.up * 0.5f; mBakeTimePointRot = AimMarkTran.forward; if (GameCtrlXK.GetInstance().PlayerMarkTest != null) { AiPathCtrlTran = GameCtrlXK.GetInstance().PlayerMarkTest.parent; AiMark markScript = GameCtrlXK.GetInstance().PlayerMarkTest.GetComponent <AiMark>(); AimMarkTran = markScript.mNextMark; if (AimMarkTran != null) { AiMark markAimScript = AimMarkTran.GetComponent <AiMark>(); AiPathCtrl pathScript = AiPathCtrlTran.GetComponent <AiPathCtrl>(); SetPlayerAimMarkData(pathScript.PathIndex, markAimScript.getMarkCount(), PlayerTran.name); } TestPosCount++; Transform posTran = GameCtrlXK.GetInstance().PlayerMarkTest; mBakeTimePointRot = posTran.forward; mBakeTimePointRot.y = 0f; switch (TestPosCount) { case 1: mBakeTimePointPos = posTran.position - posTran.right * 9f + mBakeTimePointRot; break; case 2: mBakeTimePointPos = posTran.position + posTran.right * 9f + mBakeTimePointRot; break; case 3: mBakeTimePointPos = posTran.position - posTran.right * 6f + mBakeTimePointRot * 4f; break; case 4: mBakeTimePointPos = posTran.position + posTran.right * 6f + mBakeTimePointRot * 4f; break; case 5: mBakeTimePointPos = posTran.position - posTran.right * 3f + mBakeTimePointRot * 7f; break; case 6: mBakeTimePointPos = posTran.position + posTran.right * 3f + mBakeTimePointRot * 7f; break; case 7: mBakeTimePointPos = posTran.position + mBakeTimePointRot * 10f; TestPosCount = 0; break; } mBakeTimePointPos += Vector3.up * 0.5f; PlayerTran.position = mBakeTimePointPos; PlayerTran.forward = mBakeTimePointRot; } }
void SendOtherLinkerShowAllCamera() { NetworkRpcMsgCtrl.MaxLinkServerCount = 100; GameCtrlXK.GetInstance().ShowAllCameras(); }