// Use this for initialization void Start() { gameControl = GetComponent <GameController>(); gameCtrlInputReader = GetComponent <GameCtrlInputReader>(); graphControl = GetComponent <GraphController>(); progressBar = FindObjectOfType <ProgressBarBehaviour>(); progressBarObj = progressBar.gameObject; panelrecttrans = GameObject.Find("PanelLeft").GetComponent <RectTransform>(); tlPaneltrans = GameObject.Find("TimelinePanel").GetComponent <RectTransform>(); progressBarObj.SetActive(false); nodename = GameObject.Find("Input_Text").GetComponent <InputField>(); nodename.onValueChanged.AddListener((s) => NodeTextChanged(s)); ShowPanel(panelVisible); slider.onValueChanged.AddListener((pos) => graphControl.SetTimePosition(pos)); graphControl.PlayerPosition += GraphControl_PlayerPosition; btnPlay = GameObject.Find("BtnPlay"); btnPause = GameObject.Find("BtnPause"); btnStop = GameObject.Find("BtnStop"); btnRecord = GameObject.Find("BtnRecord"); btnNext = GameObject.Find("BtnNext"); btnPrev = GameObject.Find("BtnPrev"); SetPlayState(); }
// Use this for initialization void Start() { gameControl = GetComponent <GameController>(); gameCtrlInputReader = GetComponent <GameCtrlInputReader>(); graphControl = GetComponent <GraphController>(); progressBar = FindObjectOfType <ProgressBarBehaviour>(); //progressBarObj = progressBar.gameObject; progressBarObj.SetActive(false); }
// Use this for initialization void Start() { gameControl = GetComponent <GameController>(); gameCtrlInputReader = GetComponent <GameCtrlInputReader>(); graphControl = GetComponent <GraphController>(); progressBar = FindObjectOfType <ProgressBarBehaviour>(); progressBarObj = progressBar.gameObject; panelrecttrans = GameObject.Find("PanelLeft").GetComponent <RectTransform>(); progressBarObj.SetActive(false); }
// Use this for initialization void Start() { gameControl = GetComponent <GameController>(); gameCtrlInputReader = GetComponent <GameCtrlInputReader>(); graphControl = GetComponent <GraphController>(); }