// Use this for initialization
    void Start()
    {
        gameControl         = GetComponent <GameController>();
        gameCtrlInputReader = GetComponent <GameCtrlInputReader>();
        graphControl        = GetComponent <GraphController>();

        progressBar    = FindObjectOfType <ProgressBarBehaviour>();
        progressBarObj = progressBar.gameObject;
        panelrecttrans = GameObject.Find("PanelLeft").GetComponent <RectTransform>();
        tlPaneltrans   = GameObject.Find("TimelinePanel").GetComponent <RectTransform>();
        progressBarObj.SetActive(false);

        nodename = GameObject.Find("Input_Text").GetComponent <InputField>();
        nodename.onValueChanged.AddListener((s) => NodeTextChanged(s));
        ShowPanel(panelVisible);
        slider.onValueChanged.AddListener((pos) => graphControl.SetTimePosition(pos));

        graphControl.PlayerPosition += GraphControl_PlayerPosition;
        btnPlay   = GameObject.Find("BtnPlay");
        btnPause  = GameObject.Find("BtnPause");
        btnStop   = GameObject.Find("BtnStop");
        btnRecord = GameObject.Find("BtnRecord");
        btnNext   = GameObject.Find("BtnNext");
        btnPrev   = GameObject.Find("BtnPrev");

        SetPlayState();
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        gameControl         = GetComponent <GameController>();
        gameCtrlInputReader = GetComponent <GameCtrlInputReader>();
        graphControl        = GetComponent <GraphController>();

        progressBar = FindObjectOfType <ProgressBarBehaviour>();
        //progressBarObj = progressBar.gameObject;

        progressBarObj.SetActive(false);
    }
    // Use this for initialization
    void Start()
    {
        gameControl         = GetComponent <GameController>();
        gameCtrlInputReader = GetComponent <GameCtrlInputReader>();
        graphControl        = GetComponent <GraphController>();

        progressBar    = FindObjectOfType <ProgressBarBehaviour>();
        progressBarObj = progressBar.gameObject;
        panelrecttrans = GameObject.Find("PanelLeft").GetComponent <RectTransform>();
        progressBarObj.SetActive(false);
    }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     gameControl         = GetComponent <GameController>();
     gameCtrlInputReader = GetComponent <GameCtrlInputReader>();
     graphControl        = GetComponent <GraphController>();
 }