예제 #1
0
 public void ChangePlayer(GameCreationViewPlayer value)
 {
     player = value;
     if (_assistantMode)
     {
         _fuegoResign     = _settings.Assistant.FuegoAllowResign;
         _fuegoPonder     = _settings.Assistant.FuegoPonder;
         _fuegoMaxGames   = _settings.Assistant.FuegoMaxGames;
         _fluffyTreeDepth = _settings.Assistant.FluffyDepth;
     }
     RaiseAllPropertiesChanged();
 }
예제 #2
0
 public PlayerSettingsViewModel(GameCreationViewPlayer gameCreationViewPlayer, bool assistantMode)
 {
     player         = gameCreationViewPlayer;
     _assistantMode = assistantMode;
     RaiseAllPropertiesChanged();
     if (_assistantMode)
     {
         _fuegoResign     = _settings.Assistant.FuegoAllowResign;
         _fuegoPonder     = _settings.Assistant.FuegoPonder;
         _fuegoMaxGames   = _settings.Assistant.FuegoMaxGames;
         _fluffyTreeDepth = _settings.Assistant.FluffyDepth;
     }
     else
     {
         _fuegoResign     = _settings.Interface.FuegoAllowResign;
         _fuegoPonder     = _settings.Interface.FuegoPonder;
         _fuegoMaxGames   = _settings.Interface.FuegoMaxGames;
         _fluffyTreeDepth = _settings.Interface.FluffyDepth;
     }
 }