public void ChangePlayer(GameCreationViewPlayer value) { player = value; if (_assistantMode) { _fuegoResign = _settings.Assistant.FuegoAllowResign; _fuegoPonder = _settings.Assistant.FuegoPonder; _fuegoMaxGames = _settings.Assistant.FuegoMaxGames; _fluffyTreeDepth = _settings.Assistant.FluffyDepth; } RaiseAllPropertiesChanged(); }
public PlayerSettingsViewModel(GameCreationViewPlayer gameCreationViewPlayer, bool assistantMode) { player = gameCreationViewPlayer; _assistantMode = assistantMode; RaiseAllPropertiesChanged(); if (_assistantMode) { _fuegoResign = _settings.Assistant.FuegoAllowResign; _fuegoPonder = _settings.Assistant.FuegoPonder; _fuegoMaxGames = _settings.Assistant.FuegoMaxGames; _fluffyTreeDepth = _settings.Assistant.FluffyDepth; } else { _fuegoResign = _settings.Interface.FuegoAllowResign; _fuegoPonder = _settings.Interface.FuegoPonder; _fuegoMaxGames = _settings.Interface.FuegoMaxGames; _fluffyTreeDepth = _settings.Interface.FluffyDepth; } }