public override void StartAction() { //IsTimeUp = false; IsComplete = false; IsEnterCurve = false; ShowTurnSign = false; StartTriggerPlane.ResetTrig(); EndTriggerPlane.ResetTrig(); TurnSignTriggerPlane.ResetTrig(); NowTime = TimeLimit; ShowTurnTime = 0.0f; car.position = StartPoint.position; car.rotation = StartPoint.rotation; CountDownTimer = MyGameCountDownTimer.GetComponent<GameCountDownTimer>(); CountDownTimer.SetNowTime(NowTime); CountDownTimer.IsShowCountDown = true; // userinterfacecontrol = FindObjectOfType(typeof(UserInterfaceControl)) as UserInterfaceControl; // userinterfacecontrol.SetShowCarPos(false); // userinterfacecontrol.SetShowEnergy(true); // userinterfacecontrol.SetShowLoop(false); // userinterfacecontrol.SetShowRank(false); // userinterfacecontrol.SetShowTime(false); // userinterfacecontrol.SetShowTime(false); // for(int i = 0 ; i < 3 ; i++){ // userinterfacecontrol.SetShowSkill(i,false); // } // userinterfacecontrol.SetShowBrake(true); }
public override void StartAction() { //IsTimeUp = false; IsComplete = false; NowTime = TimeLimit; car.position = StartPoint.position; car.rotation = StartPoint.rotation; carb.SetStartLine(false); CountDownTimer = MyGameCountDownTimer.GetComponent<GameCountDownTimer>(); CountDownTimer.IsShowCountDown = true; CountDownTimer.SetNowTime(NowTime); // userinterfacecontrol = FindObjectOfType(typeof(UserInterfaceControl)) as UserInterfaceControl; // userinterfacecontrol.SetShowCarPos(false); // userinterfacecontrol.SetShowEnergy(false); // userinterfacecontrol.SetShowLoop(false); // userinterfacecontrol.SetShowRank(false); // userinterfacecontrol.SetShowTime(false); // userinterfacecontrol.SetShowSkillBg(false); // for(int i = 0 ; i < 3 ; i++){ // userinterfacecontrol.SetShowSkill(i,false); // } // userinterfacecontrol.SetShowBrake(true); }
public override void StartAction() { IsComplete = false; MessageIndex = 0; CountDownTimer = MyGameCountDownTimer.GetComponent<GameCountDownTimer>(); CountDownTimer.IsShowCountDown = false; // userinterfacecontrol = FindObjectOfType(typeof(UserInterfaceControl)) as UserInterfaceControl; // userinterfacecontrol.SetShowCarPos(false); // userinterfacecontrol.SetShowEnergy(false); // userinterfacecontrol.SetShowLoop(false); // userinterfacecontrol.SetShowRank(false); // userinterfacecontrol.SetShowTime(false); // userinterfacecontrol.SetShowBrake(false); // userinterfacecontrol.SetShowSkillBg(false); // for(int i = 0 ; i < 3 ; i++){ // userinterfacecontrol.SetShowSkill(i,false); // } GameObject exsitaicar = GameObject.FindWithTag("TrainingAICar"); if(exsitaicar){ Destroy(exsitaicar); } }