// Start is called before the first frame update void Start() { speedBase = moveSpeed; rb = GetComponent <Rigidbody2D>(); myColl = GetComponent <Collider2D>(); anim = GetComponent <Animator>(); sprRenderer = GetComponent <SpriteRenderer>(); soundWalk = GetComponentInChildren <SoundWalk>(); audioJump = GetComponent <AudioSource>(); isDead = false; rb.bodyType = RigidbodyType2D.Dynamic; myColl.enabled = true; sprRenderer.enabled = true; canMove = true; isArmored = false; gController = GameControllerTotal.gameControl; stageControl = GameObject.FindObjectOfType <StageControl>(); if (!stageControl.debugMode) { if (gController.mobile) { joystick = GameObject.FindObjectOfType <FixedJoystick>(); } } else { joystick = GameObject.FindObjectOfType <FixedJoystick>(); } }
public void OnPlayerDeath(string value) { scoreEnd = timeGame; //score end es para sacar el valor del tiempo durado al morir GameControllerTotal.GetInstance().Score = scoreEnd; yourScoreTxt.SetActive(true); scoreValueTxt.SetActive(true); scoreValueTxt.GetComponent <Text>().text = scoreEnd.ToString("F2"); //guarda los puntajes y reemplaza en jerarquia GameControllerTotal.gameControl.HighScore(stageName); }
// Start is called before the first frame update void Start() { GameControllerTotal.gameControl.blackPanelAnim.SetTrigger("FadeIn"); scoreText.text = GameControllerTotal.GetInstance().Score.ToString("F2"); mapNameText.text = GameControllerTotal.GetInstance().mapNameScored; //se activan los botones por si inician desactivados retryBtn.enabled = true; shareBtn.enabled = true; menuBtn.enabled = true; }
private void Awake() { if (GameControllerTotal.gameControl == null) { gameControl = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }
public void ClickShareButton() { AudioManager.audioManager.PlayAudio(AudioManager.audioManager.menuSelected); shareMessage = "Este fue mi puntaje en Fleaman's Hell: " + GameControllerTotal.GetInstance().Score.ToString("F2") + " intenta superarme!"; StartCoroutine(TakeScreenshotAndShare()); }