void Awake() { if (gameController == null) { gameController = GameObject.FindGameObjectWithTag(Tags.gameController); } if (gameControllerScript == null) { gameControllerScript = gameController.GetComponent <GameController>(); } if (gameControllerScoreScript == null) { gameControllerScoreScript = gameController.GetComponent <GameControllerScore>(); } oldSpeed = movement.speed; }
// Use this for initialization void Start() { this._gameControllerObject = GameObject.Find("GameControllerScore"); this._gameControllerScore = this._gameControllerObject.GetComponent <GameControllerScore> () as GameControllerScore; }
void Awake() { gameController = gameObject.GetComponent <GameController>(); gameControllerScore = gameObject.GetComponent <GameControllerScore>(); }
void OnDestroy() { gameController = null; gameControllerScript = null; gameControllerScoreScript = null; }