//
    // OnConnectedToServer
    //
    void OnConnectedToServer()
    {
        gameControllerBahviour = gameController.GetComponent<GameControllerBahviour>();
        gameControllerBahviour.JoinTeamDeathMatch();

        networkView.RPC( "CreateNewPlayerOnServer", RPCMode.Server, Network.player );
    }
    //
    // OnServerInitialized
    //
    void OnServerInitialized()
    {
        gameControllerBahviour = gameController.GetComponent<GameControllerBahviour>();
        gameControllerBahviour.StartTeamDeathMatch( 10, "fs", "fsaf", 10000, 20, 10, "asfafds", true );

        CreateNewPlayerOnServer(  Network.player );
    }