public void TriggerStartSpeach(GameController.Choise choise) { Debug.Log("Starter Dialog"); switch (choise) { case GameController.Choise.player: StartDialogue(GetComponent <DialogueList>().StarterSpeach, "Player"); break; } }
public void MoveToNextEventTrigger() { GameController.Choise choise = GameController.Choise.started; switch (type) { case "sheep": choise = GameController.Choise.Sacrificesheep; break; case "human": choise = GameController.Choise.SacrificeHuman; break; } handler.GetComponent <GameController>().GenerateEvent(choise); }
public void TriggerDialog() { GameController.Choise choise = GameController.Choise.started; switch (type) { case "sheep": choise = GameController.Choise.Sacrificesheep; break; case "human": choise = GameController.Choise.SacrificeHuman; break; case "dragon": choise = GameController.Choise.SlapaDragon; break; case "flip": choise = GameController.Choise.SlapaDragon; break; case "eye": choise = GameController.Choise.SlapaDragon; break; case "giraffe": choise = GameController.Choise.SlapaDragon; break; case "baby": choise = GameController.Choise.SlapaDragon; break; case "hand": choise = GameController.Choise.SlapaDragon; break; } handler.GetComponent <GameController>().TriggerDialog(choise); }
public void Trigger(GameController.Choise choise) { switch (choise) { case GameController.Choise.player: StartDialogue(GetComponent <DialogueList>().PlayerSpeach, "Player"); break; case GameController.Choise.Sacrificesheep: StartDialogue(GetComponent <DialogueList>().SheepChoise, "Player"); break; case GameController.Choise.SlapaDragon: StartDialogue(GetComponent <DialogueList>().DragonChoise, "Player"); break; case GameController.Choise.HugaGiraffe: StartDialogue(GetComponent <DialogueList>().GiraffeChoise, "Player"); break; case GameController.Choise.Sacrificeababy: StartDialogue(GetComponent <DialogueList>().PlayerSpeach, "Player"); break; case GameController.Choise.Sacrificeahand: StartDialogue(GetComponent <DialogueList>().PlayerSpeach, "Player"); break; case GameController.Choise.Sacrificeaneye: StartDialogue(GetComponent <DialogueList>().PlayerSpeach, "Player"); break; case GameController.Choise.SacrificeHuman: StartDialogue(GetComponent <DialogueList>().HumanChoise, "Player"); break; } }