// Update is called once per frame void Update() { _TimeCount += Time.deltaTime; if (_TimeCount > 0.5f) { _TimeCount = 0; int ran = Random.Range(0, _PosParticle.Length); Instantiate(particle_cross, _PosParticle[ran].transform.position, Quaternion.identity); } _TimeAddHealth += Time.deltaTime; if (_TimeAddHealth > 0.2f && _Health > 0) { _TimeAddHealth = 0; _Health -= 2; Player player = gameObject.GetComponentInParent <Player>(); player._Health += 2; if (player._Health > 100) { player._Health = 100; } NumberText textHealth = player.gameObject.GetComponentInChildren <NumberText>(); textHealth.SetNumberText(player._Health); GameControler gameControler = FindObjectOfType <GameControler>(); if (_Health <= 0) { if (gameControler._GameObj.tag == "Enemy") { gameControler.ChangeTurn(); } Destroy(gameObject); } } }
//--------------------------------------- void Update() { if (isBallThrown && _TimeCount < 4f) { _TimeCount += Time.deltaTime; collier.SetActive(true); } if (_TimeCount > 4f) { _GameControler.ChangeTurn(); Destroy(gameObject); } //============== if (_GameControler._CheckHit) { return; } if (_GameControler._TypeGame == 0 && _GameControler._GameState._IsEnemyStart) { return; } if ((Camera.main.ScreenToWorldPoint(Input.mousePosition).y < _GameControler.INood.transform.position.y || _UIManager._ListPopup[0].activeSelf) && !isPressed) { return; } if (isBallThrown) { return; } if (Input.GetMouseButtonDown(0)) { isPressed = true; } else if (Input.GetMouseButtonUp(0)) { isPressed = false; if (!isBallThrown) { throwBall(); } } if (isPressed) { Player player = gameObject.GetComponentInParent <Player>(); player.RotateRight(); Vector3 vel = GetForceFrom(transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition));//Vector vận tốc ban đầu PickRotate(vel); setTrajectoryPoints(transform.position, vel); // //Transform tf = collier.GetComponentInChildren<Transform>(); //float angleZ = tf.eulerAngles.z; //angleZ = (360 - transform.eulerAngles.z) - 180; ////tf.eulerAngles = new Vector3(0, 0, angleZ); //Debug.Log("eulerAngles:" + transform.eulerAngles.z + " eulerAngles: " + angleZ); } }
//--------------------------------------- void Update() { if (isBallThrown && _TimeCount < 1f) { _TimeCount += Time.deltaTime; collier.SetActive(true); Vector3 dir = _PosInitBullet[1].position - _PosInitBullet[0].position; float rayLength = 30f; RaycastHit2D hit = Physics2D.Raycast(_PosInitBullet[1].position, dir, rayLength); Debug.DrawLine(_PosInitBullet[1].position, (dir * rayLength) + _PosInitBullet[0].position, Color.red); lineRenderer.SetPosition(0, _PosInitBullet[1].position); lineRenderer.SetPosition(1, (dir * rayLength) + _PosInitBullet[0].position); } if (_TimeCount > 1f) { _GameControler.ChangeTurn(); Destroy(gameObject); } if (_GameControler._CheckHit) { return; } if (_GameControler._TypeGame == 0 && _GameControler._GameState._IsEnemyStart) { return; } if ((Camera.main.ScreenToWorldPoint(Input.mousePosition).y < _GameControler.INood.transform.position.y || _UIManager._ListPopup[0].activeSelf) && !isPressed) { return; } if (isBallThrown) { return; } if (Input.GetMouseButtonDown(0)) { isPressed = true; } else if (Input.GetMouseButtonUp(0)) { isPressed = false; if (!isBallThrown) { throwBall(); } } if (isPressed) { Vector3 vel = GetForceFrom(transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition));//Vector vận tốc ban đầu PickRotate(vel); setTrajectoryPoints(transform.position, vel); } }
IEnumerator waitChangTurn() { yield return(new WaitForSeconds(1.5f)); GameControler gameControler = FindObjectOfType <GameControler>(); if (!gameControler._GameState._IsChangding) { gameControler.ChangeTurn(); } }
IEnumerator waitPick_Teleport_On() { yield return(new WaitForSeconds(0.6f)); _GameControler._GameObj.transform.position = _posDes; _UIManager.SetImgButtonChoosePick(); Destroy(_objTeleportOn); _GameControler._CheckHit = true; _UIManager.ResetImgPick(); _GameControler.ChangeTurn(); Destroy(gameObject); }
private void ActiveOutMap() { GameObject other = GameObject.FindGameObjectWithTag("Map_Front"); float xMax = other.transform.position.x + other.GetComponent <BoxCollider2D>().size.x *other.transform.localScale.x; float xMin = other.transform.position.x - other.GetComponent <BoxCollider2D>().size.x *other.transform.localScale.x; float yMin = other.transform.position.y - other.GetComponent <BoxCollider2D>().size.y *other.transform.localScale.y; if (gameObject.transform.position.x > xMax || gameObject.transform.position.x < xMin || gameObject.transform.position.y < yMin) { GameControler gameControler = FindObjectOfType <GameControler>(); if (!gameControler._GameState._IsChangding) { gameControler.ChangeTurn(); } Destroy(gameObject); } }
private void CollionActive() { GameControler gameControler = FindObjectOfType <GameControler>(); if (_Turn != 1) { gameControler.MoveCameraToObj(); } if (!gameControler._GameState._IsChangding && _Turn == 1 && _BulletFinish) { gameControler.ChangeTurn(); } if (_DestroyParent) { Destroy(gameObject.transform.parent.gameObject);// } else { Destroy(gameObject); } }
// Update is called once per frame void Update() { if (_GameControler._GameState._IsChangding == false && _isReally == false) { _isReally = true; if (!_checkIssHit) { if (_GameControler._GameObj.tag == "Player") { _GameControler._ListStatePickPlayer[6].Ammo -= 1; } else { _GameControler._ListStatePickEnemy[6].Ammo -= 1; } _GameControler._CheckHit = true; _UIManager.ResetImgPick(); GameControler gameControler = FindObjectOfType <GameControler>(); if (gameControler._GameObj.tag == "Enemy") { gameControler.ChangeTurn(); } } _checkIssHit = true; } if (_isReally && _GameControler._GameState._IsChangding && _checkIssHit) { _isReally = false; _numTurn++; if (_numTurn == _NumTurn) { Player player = gameObject.GetComponentInParent <Player>(); player._ISShield = false; Destroy(gameObject); } } }
//--------------------------------------- void Update() { //=======Di chuyển số theo gameObject if (isBallThrown && numText != null) { numText.transform.position = gameObject.transform.position; _timeCount += Time.deltaTime; if (_timeCount > 1) { _timeDestroy--; _timeCount = 0; NumberText lbNumText = numText.GetComponentInChildren <NumberText>(); lbNumText.SetNumberText(_timeDestroy); if (_timeDestroy == 0) { Instantiate(_Explosion, transform.position, Quaternion.identity); _SoundControler.PlayExplosionSound(true); //Chuyển turn============================ GameControler gameControler = FindObjectOfType <GameControler>(); if (!gameControler._GameState._IsChangding) { gameControler.ChangeTurn(); } //================== Destroy(numText); Destroy(gameObject); } } return; } if (_GameControler._CheckHit) { return; } if (_GameControler._TypeGame == 0 && _GameControler._GameState._IsEnemyStart) { return; } if ((Camera.main.ScreenToWorldPoint(Input.mousePosition).y < _GameControler.INood.transform.position.y || _UIManager._ListPopup[0].activeSelf) && !isPressed) { return; } if (Input.GetMouseButtonDown(0)) { _posDown = Camera.main.ScreenToWorldPoint(Input.mousePosition); isPressed = true; if (!numText) { createText(); } } else if (Input.GetMouseButtonUp(0)) { isPressed = false; _posUp = Camera.main.ScreenToWorldPoint(Input.mousePosition); if (!isBallThrown) { throwBall(); } } if (isPressed) { Vector3 vel = GetForceFrom(Camera.main.ScreenToWorldPoint(Input.mousePosition), _posDown); //Vector vận tốc ban đầu float angle = Mathf.Atan2(vel.y, vel.x) * Mathf.Rad2Deg; //Góc tạo giữa vel và trục Ox Player player = _GameControler._GameObj.GetComponent <Player>(); angle += _Angle; if (player._Dir == Player.Dir.left) { angle = 360 - angle; } transform.eulerAngles = new Vector3(0, 0, angle); setTrajectoryPoints(transform.position, vel / gameObject.GetComponent <Rigidbody2D>().mass); } }
void Update() { if (controller.collisions.above || controller.collisions.below) { velocity.y = 0; } Vector2 input = new Vector2(0, 0); if (_isCollectBullet) { input.x = _collectVelocity.x; velocity.y = _collectVelocity.y; } else { if (_MovePlayer == MovePlayer.None) { _TimeBlink += Time.deltaTime; if (_TimeBlink > 4) { if (gameObject.tag == "Player") { _anim.Play("Player_Blink"); } else { _anim.Play("Enemy_Blink"); } if (_TimeBlink > 6) { _TimeBlink = 0; } } else if (gameObject.tag == "Player") { _anim.Play("Player_Idle"); } else { _anim.Play("Enemy_Idle"); } _Moving_Dust.SetActive(false); } if (_MovePlayer == MovePlayer.MoveLeft) { Destroy(GameObject.FindGameObjectWithTag("MyTurn")); if (gameObject.tag == "Player") { _anim.Play("Player_Move"); } else { _anim.Play("Enemy_Move"); } _Moving_Dust.SetActive(true); input.x = -1; } if (_MovePlayer == MovePlayer.MoveRigh) { Destroy(GameObject.FindGameObjectWithTag("MyTurn")); if (gameObject.tag == "Player") { _anim.Play("Player_Move"); } else { _anim.Play("Enemy_Move"); } _Moving_Dust.SetActive(true); input.x = 1; } if (_MovePlayer == MovePlayer.JumpLeft) { Destroy(GameObject.FindGameObjectWithTag("MyTurn")); if (gameObject.tag == "Player") { _anim.Play("Player_Jump"); } else { _anim.Play("Enemy_Jump"); } input.x = -1; } if (_MovePlayer == MovePlayer.JumpRight) { Destroy(GameObject.FindGameObjectWithTag("MyTurn")); if (gameObject.tag == "Player") { _anim.Play("Player_Jump"); } else { _anim.Play("Enemy_Jump"); } input.x = 1; } if (_MovePlayer == MovePlayer.JumpLeft && controller.collisions.below) { velocity.y = jumpVelocity; } if (_MovePlayer == MovePlayer.JumpRight && controller.collisions.below) { velocity.y = jumpVelocity; } if (!_IsCurrent) { input = new Vector2(0, 0); } else { //if (velocity.x != 0 || input.y != 0 || input.x != 0) Destroy(GameObject.FindGameObjectWithTag("MyTurn")); } } float targetVelocityX = input.x * moveSpeed; velocity.x = Mathf.SmoothDamp(velocity.x, targetVelocityX, ref velocityXSmoothing, (controller.collisions.below)?accelerationTimeGrounded:accelerationTimeAirborne); velocity.y += gravity * Time.deltaTime; if (_isCollectBullet) { _collectVelocity.y += gravity * Time.deltaTime; } else { if (velocity.x > 0) { gameObject.transform.localScale = new Vector3(1, 1, 1); GameObject obj = FinObjectChildByName(gameObject, "numbers_frame"); if (obj != null) { obj.transform.localScale = new Vector3(1, 1, 1); } _Dir = Dir.right; } else if (velocity.x < 0) { gameObject.transform.localScale = new Vector3(-1, 1, 1); GameObject obj = FinObjectChildByName(gameObject, "numbers_frame"); if (obj != null) { obj.transform.localScale = new Vector3(-1, 1, 1); } _Dir = Dir.left; } } controller.Move(velocity * Time.deltaTime); //=========== if (CheckDie()) { Player player = gameObject.GetComponent <Player>(); if (player._IsCurrent) { GameControler gameCOntroler = FindObjectOfType <GameControler>(); if (!gameCOntroler._GameState._IsChangding) { gameCOntroler.ChangeTurn(); } } Destroy(gameObject); } }