예제 #1
0
    //================================================================================================================================================
    //Unity defined functions

    // Use this for initialization
    void Start()
    {
        //get the scripts of the game controller object
        controller = GameObject.Find("GameController");
        s_s        = controller.GetComponent <Score_Script>();
        gc_s       = controller.GetComponent <GameControl_Script>();

        rb = GetComponent <Rigidbody2D>();
    }
예제 #2
0
    //===================================================================================================================================
    //Unity Functions
    // Use this for initialization
    void Start()
    {
        //get different scripts of the game controller object
        gameController = GameObject.Find("GameController");
        gc_s           = gameController.GetComponent <GameControl_Script>();
        btd_s          = gameController.GetComponent <BulletTypeDisplay_Script>();
        sw_s           = gameController.GetComponent <Switch_Script>();

        //get reference to the rigidbody of the player
        rb = GetComponent <Rigidbody2D> ();
    }
예제 #3
0
    //===================================================================================================================================
    //Unity Functions
    // Use this for initialization
    void Start()
    {
        //get different scripts of the game controller object
        gameController = GameObject.Find ("GameController");
        gc_s = gameController.GetComponent<GameControl_Script>();
        btd_s = gameController.GetComponent<BulletTypeDisplay_Script>();
        sw_s = gameController.GetComponent<Switch_Script>();

        //get reference to the rigidbody of the player
        rb = GetComponent<Rigidbody2D> ();
    }
예제 #4
0
    //================================================================================================================================================
    //Unity defined functions
    // Use this for initialization
    void Start()
    {
        //get the scripts of the game controller object
        controller = GameObject.Find("GameController");
        s_s = controller.GetComponent<Score_Script>();
        gc_s = controller.GetComponent<GameControl_Script>();

        rb = GetComponent<Rigidbody2D>();
    }