bool InitInternal() { //register config settings EngineApp.Instance.Config.RegisterClassParameters(typeof(GameControlsManager)); //create items { int controlKeyCount = 0; { foreach (object value in Enum.GetValues(typeof(GameControlKeys))) { GameControlKeys controlKey = (GameControlKeys)value; if ((int)controlKey >= controlKeyCount) { controlKeyCount = (int)controlKey + 1; } } } items = new GameControlItem[controlKeyCount]; for (int n = 0; n < controlKeyCount; n++) { if (!Enum.IsDefined(typeof(GameControlKeys), n)) { Log.Fatal("GameControlsManager: Init: Invalid \"GameControlKeys\" enumeration."); return(false); } GameControlKeys controlKey = (GameControlKeys)n; items[n] = new GameControlItem(controlKey); } } //itemsControlKeysDictionary { itemsControlKeysDictionary = new Dictionary <GameControlKeys, GameControlItem>(); foreach (GameControlItem item in items) { itemsControlKeysDictionary.Add(item.ControlKey, item); } } return(true); }
bool InitInternal() { //register config settings EngineApp.Instance.Config.RegisterClassParameters( typeof( GameControlsManager ) ); //create items { int controlKeyCount = 0; { foreach( object value in Enum.GetValues( typeof( GameControlKeys ) ) ) { GameControlKeys controlKey = (GameControlKeys)value; if( (int)controlKey >= controlKeyCount ) controlKeyCount = (int)controlKey + 1; } } items = new GameControlItem[ controlKeyCount ]; for( int n = 0; n < controlKeyCount; n++ ) { if( !Enum.IsDefined( typeof( GameControlKeys ), n ) ) { Log.Fatal( "GameControlsManager: Init: Invalid \"GameControlKeys\" enumeration." ); return false; } GameControlKeys controlKey = (GameControlKeys)n; items[ n ] = new GameControlItem( controlKey ); } } //itemsControlKeysDictionary { itemsControlKeysDictionary = new Dictionary<GameControlKeys, GameControlItem>(); foreach( GameControlItem item in items ) itemsControlKeysDictionary.Add( item.ControlKey, item ); } return true; }
private bool InitInternal() { //register config settings EngineApp.Instance.Config.RegisterClassParameters(typeof(GameControlsManager)); //create items { int controlKeyCount = 0; { foreach (object value in Enum.GetValues(typeof(GameControlKeys))) { GameControlKeys controlKey = (GameControlKeys)value; if ((int)controlKey >= controlKeyCount) controlKeyCount = (int)controlKey + 1; } } items = new GameControlItem[controlKeyCount]; for (int n = 0; n < controlKeyCount; n++) { if (!Enum.IsDefined(typeof(GameControlKeys), n)) { Log.Fatal("GameControlsManager: Init: Invalid \"GameControlKeys\" enumeration."); return false; } GameControlKeys controlKey = (GameControlKeys)n; items[n] = new GameControlItem(controlKey); } string customControlsFile = VirtualFileSystem.GetRealPathByVirtual(keyconfig); if (VirtualFile.Exists(customControlsFile)) { LoadCustomConfig(); } else { ResetKeyMouseSettings(); ResetJoystickSettings(); SaveCustomConfig(); } } //itemsControlKeysDictionary { itemsControlKeysDictionary = new Dictionary<GameControlKeys, GameControlItem>(); foreach (GameControlItem item in items) { itemsControlKeysDictionary.Add(item.ControlKey, item); } } return true; }
public SystemJoystickValue(SystemJoystickValue source) { type = source.Type; button = source.Button; axis = source.Axis; axisFilter = source.AxisFilter; pov = source.POV; povDirection = source.POVDirection; _parent = source.Parent; strength = source.strength; }
public SystemKeyboardMouseValue(SystemKeyboardMouseValue source) { type = source.Type; key = source.Key; mouseButton = source.MouseButton; scrollDirection = source.scrollDirection; strength = source.strength; _parent = source.Parent; }