// Use this for initialization void Awake() { //控制中心唯一判定 if (GCC == null) { DontDestroyOnLoad (gameObject); GCC = this; } else if (GCC != this) { Destroy(gameObject); } }
public Broadcaster(GameControlCenter gameControlCenter) { this.gameControlCenter = gameControlCenter; }
public HandleData(GameControlCenter gameControlCenter) { this.gameControlCenter = gameControlCenter; }