void Start() { // progressSlider.value = 0.81f; // ProgressSliderText.text = "81%"; gc = GameObject.Find("GameManager").GetComponent <GameControl>(); UIManager.Instance.SceneUIInit(); UIManager.Instance.InitPanel(UIPanelType.AreaMap); AreaMapPanel.Instance.OnShow(-288, 818); // progressBgGo.transform.SetAsLastSibling(); UIManager.Instance.InitPanel(UIPanelType.DistrictMain); DistrictMainPanel.Instance.SetAnchoredPosition(0, -436); DistrictMainPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.Building); BuildingPanel.Instance.SetAnchoredPosition(0, -436); BuildingPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.Build); BuildPanel.Instance.SetAnchoredPosition(0, -432); BuildPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.Message); MessagePanel.Instance.SetAnchoredPosition(-2, 2); UIManager.Instance.InitPanel(UIPanelType.DistrictMap); DistrictMapPanel.Instance.nowDistrict = -1; DistrictMapPanel.Instance.InitCustomer(); DistrictMapPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.ItemListAndInfo); ItemListAndInfoPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.ConsumableListAndInfo); ConsumableListAndInfoPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.SkillListAndInfo); SkillListAndInfoPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.AdventureTeam); AdventureTeamPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.AdventureMain); AdventureMainPanel.Instance.OnShow(0); AdventureMainPanel.Instance.SetAnchoredPosition(76, -104); AdventureMainPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.AdventureSend); AdventureSendPanel.Instance.SetAnchoredPosition(76, -104); AdventureSendPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.Hero); HeroPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.HeroSelect); HeroSelectPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.Market); MarketPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.SupplyAndDemand); SupplyAndDemandPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.Technology); TechnologyPanel.Instance.SetAnchoredPosition(76, -104); TechnologyPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.Transfer); TransferPanel.Instance.SetAnchoredPosition(76, -104); TransferPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.Diplomacy); DiplomacyPanel.Instance.SetAnchoredPosition(76, -104); DiplomacyPanel.Instance.OnHide(); UIManager.Instance.InitPanel(UIPanelType.Progress); ProgressPanel.Instance.SetAnchoredPosition(-8, -104); ProgressPanel.Instance.OnShow(); UIManager.Instance.InitPanel(UIPanelType.PlayMain); PlayMainPanel.Instance.OnShow(); UIManager.Instance.InitPanel(UIPanelType.SystemSet); SystemSetPanel.Instance.SetAnchoredPosition(0, 0); SystemSetPanel.Instance.OnHide(); // progressSlider.value = 0.9f; // ProgressSliderText.text = "90%"; for (byte i = 0; i < gc.adventureTeamList.Count; i++) { if (gc.adventureTeamList[i].state == AdventureState.Doing) { if (gc.adventureTeamList[i].action == AdventureAction.Fight) { StartCoroutine(gc.AdventureFight(i)); } else { gc.adventureTeamList[i].action = AdventureAction.Walk; } } } Time.timeScale = gc.timeFlowSpeed; tempTimeSpeed = gc.timeFlowSpeed; PlayMainPanel.Instance.UpdateTimeButtonState(); gc.SetVolumeMusic(gc.volumeMusic); gc.SetVolumeSound(gc.volumeSound); InvokeRepeating("TimeFlow", 0, 0.05f); InvokeRepeating("SupplyAndDemandChangeRegular", 10f, 10f); InvokeRepeating("CustomerCome", 3f, 3f); InvokeRepeating("TravellerCome", 3f, 3f); InvokeRepeating("AdventureTravellerCome", 10f, 10f); gc.CreateRecruiter(1); gc.CreateRecruiter(1); gc.CreateRecruiter(1); //progressSlider.value = 1f; // ProgressSliderText.text = "100%"; // progressBgGo.SetActive(false); }