void Start() { myStart = transform.position; otherStart = helpfulBartender.transform.position + Vector3.down * 10; otherEnd = helpfulBartender.transform.position; helpfulBartender.transform.position = otherStart; GameConductor.AddScheduleCallback((int hour, int min) => { if (hour == 11 && min == 0) { ResetState(); } else if (hour == 12 && min == 50 && GameConductor.IsMaidAQuitter) { HelpDrunk(); } else if (hour == 2 && min == 0 && !GameConductor.IsOblexRevealed) { GameConductor.FreezePlayer(); MessageController.AddMessage("(you hear the bartender's voice)"); MessageController.AddMessage("Oy! Last call for drinks! The show's over!"); MessageController.AddMessage("Nothing more to see!", postAction: () => GameConductor.UnfreezePlayer()); } }); }
private void TryMoveForDrink() { if (!GameConductor.IsMaidAQuitter || GameConductor.IsBarflyHelping) { transform.parent.SetPositionAndRotation(TargetDrinkLocation.position, TargetDrinkLocation.rotation); switch (CrowdN) { case 1: GameConductor.IsCrowd1Drinking = true; GameConductor.EnqueueReset(() => GameConductor.IsCrowd1Drinking = false); break; case 2: GameConductor.IsCrowd2Drinking = true; GameConductor.EnqueueReset(() => GameConductor.IsCrowd2Drinking = false); break; case 3: GameConductor.IsCrowd3Drinking = true; GameConductor.EnqueueReset(() => GameConductor.IsCrowd3Drinking = false); break; } GameConductor.EnqueueReset(() => transform.parent.SetPositionAndRotation(startLocation, startRotation)); } }
public IEnumerator OnUpdate() { while (!GameConductor.IsOblexTriggered && !GameConductor.IsSleeping) { time += 1; if (time >= 5 && niceHour != 2) { time = 0; niceMinute += 10; if (niceMinute == 60) { niceMinute = 0; niceHour += 1; if (niceHour == 13) { niceHour = 1; } } SetTime(); } yield return(new WaitForSeconds(1)); } GameConductor.SetShowHud(false); yield return(new WaitForSeconds(1)); }
private void SetTime() { string minutePrefix = niceMinute < 10 ? "0" : ""; DataDump.Set("Time", $"{niceHour}:{minutePrefix}{niceMinute}"); GameConductor.PerformScheduleCallbacks(niceHour, niceMinute); }
public override void OnPrimaryActionFinished() { Juicer.ShakeCamera(0.5f); Juicer.PlaySound(1); GameConductor.KillNPC(); transform.parent.parent.Translate(0, -10, 0); }
public IEnumerator OnUpdate() { yield return(new WaitForSeconds(1)); bool isFinished = false; ScreenFader.FadeInThen(() => { Juicer.ShakeCamera(0.5f); MessageController.AddMessage("yo."); MessageController.AddMessage("this is game peanutbutters."); MessageController.AddMessage("it goes great with game jams."); MessageController.AddMessage("you may have noticed the camera and music change. very easy to do with cinemachine and the juicer.", postAction: () => { GameConductor.CameraStateTrigger("NextState"); }); MessageController.AddMessage("these bois are moving with the simplemover script. it's an easy way to get some nice motion with little effort. useful for pickups, simple enemies, etc.", postAction: () => { GameConductor.CameraStateTrigger("NextState"); }); MessageController.AddMessage("this is a fun script called textjacker. it jacks up text.", postAction: () => { GameConductor.CameraStateTrigger("NextState"); }); MessageController.AddMessage("after this message finishes, the game will transition to the next game state. a basic player object will be created.", postAction: () => isFinished = true); }); do { yield return(new WaitForSeconds(1)); } while (!isFinished); }
public IEnumerator OnUpdate() { GameConductor.ResetPlayer(); GameConductor.UnfreezePlayer(); GameConductor.PerformScheduleCallbacks(11, 0); _daycard.SetActive(true); _daycard.GetComponentInChildren <Text>().text = DataDump.Get <string>("Day") + " evening"; yield return(new WaitForSeconds(4)); _daycard.SetActive(false); bool isFinished = false; ScreenFader.FadeInThen(() => { GameConductor.FreezePlayer(); MessageController.AddMessage("Hmm. Haven't seen you around before.", postAction: () => GameConductor.CameraStateTrigger("NextState")); MessageController.AddMessage("Welcome to The Deja Brew."); MessageController.AddMessage("... oh? You need a place to stay?"); MessageController.AddMessage("We got a room in the back when you're ready to hit the hay."); MessageController.AddMessage("Literally -- it's all we got.", postAction: () => { GameConductor.CameraStateTrigger("FocusPlayer"); GameConductor.UnfreezePlayer(); isFinished = true; }); MessageController.AddMessage("Enjoy the band and meet some of the regulars. We usually get a few characters in here."); }); do { yield return(new WaitForSeconds(1)); } while (!isFinished); }
public void OnEnter() { ScreenFader.FadeOut(); GameConductor.FreezePlayer(); MusicBox.ChangeMusic((int)Song.Final); MusicBox.Instance.FadeInTrack(1); CreditRoller.RollCredits(); }
public void OnEnter() { MusicBox.ChangeMusic(Song.Game.ToInt()); GameConductor.SetShowHud(true); time = 0; niceHour = 11; niceMinute = 0; SetTime(); }
void Start() { score = GameObject.Find("Scoring").GetComponent <Scoring>(); player = GameObject.Find("PlayerBoi").GetComponent <Player>(); conductor = GameObject.Find("GameConductor").GetComponentInChildren <GameConductor>(); for (int i = 0; i < statTexts.Length; i++) { statTexts[i].text = statNames[i] + ": " + statNums[i]; } }
public void StartGame(List <string> connectionIdsAtTable) { this._connectionIdsAtTable = connectionIdsAtTable; this._gameConductorThread = new Thread(async() => { var gameConductor = new GameConductor(this); await gameConductor.ConductGame(); }); this._gameConductorThread.Start(); }
public void OnEnter() { GameConductor.CameraStateTrigger("Initialize"); MusicBox.ChangeMusic(Song.Game.ToInt()); DataDump.Set("Berries", 0); DataDump.Set("BerriesDiscovered", false); DataDump.Set("Cookies", 0); DataDump.Set("CookiesDiscovered", false); DataDump.Set("Fish", 0); DataDump.Set("FishDiscovered", false); GameConductor.SetShowHud(true); }
public override void OnPrimaryActionFinished() { GameConductor.IsPlayerAWarrior = true; Juicer.PlaySound(1); playerSword.SetActive(true); GameConductor.EnqueueReset(() => { playerSword.SetActive(false); GameConductor.IsPlayerAWarrior = false; transform.parent.Translate(0, 10, 0); }); transform.parent.Translate(0, -10, 0); }
public void OnExit() { if (GameConductor.IsSleeping) { MusicBox.ChangeMusic(Song.Intro.ToInt()); ScreenFader.FadeOut(); NextState = new IntroState(GameConductor.GetDayCard()); GameConductor.IsSleeping = false; } else { NextState = new OblexState(); } }
public void OnInteract() { Juicer.PlaySound(2); GameConductor.FreezePlayer(); List <string> selectedTexts = used ? secondaryTexts : texts; if (!used) { GameConductor.EnqueueReset(() => { used = false; cleared = false; }); } for (int i = 0; i < selectedTexts.Count; ++i) { if (!string.IsNullOrWhiteSpace(cameraTrigger)) { GameConductor.CameraStateTrigger(cameraTrigger); } if (i < selectedTexts.Count - 1) { MessageController.AddMessage(selectedTexts[i]); } else { MessageController.AddMessage(selectedTexts[i], postAction: () => { GameConductor.UnfreezePlayer(); if (!string.IsNullOrWhiteSpace(cameraTrigger)) { GameConductor.CameraStateTrigger("FocusPlayer"); } if (used) { OnSecondaryActionFinished(); cleared = true; } else { OnPrimaryActionFinished(); used = true; } Player.DeselectInteractable(); }); } } }
IEnumerator DrunkSequence() { GameConductor.CameraStateTrigger("drunk"); GameConductor.FreezePlayer(); yield return(new WaitForSeconds(2)); Juicer.ShakeCamera(0.3f); Juicer.PlaySound(0); passedOutGuy.transform.position = transform.position; transform.parent.position = otherStart; yield return(new WaitForSeconds(2)); GameConductor.UnfreezePlayer(); GameConductor.CameraStateTrigger("FocusPlayer"); }
public void OnEnter() { player = GameObject.Instantiate(PlayerPrototype); player.transform.position = PlayerSpawnLocation; Juicer.CreateFx(0, PlayerSpawnLocation); Juicer.ShakeCamera(0.5f); MusicBox.ChangeMusic((int)Song.Boss); DataDump.Set("HP", maxHP); DataDump.Set("ScaledHP", 1.0f); var cam = GameObject.Find("CinemachineStateCamera/GameCam").GetComponent <CinemachineVirtualCamera>(); cam.Follow = player.transform; cam.LookAt = player.transform; GameConductor.SetShowHud(true); }
// Use this for initialization private void Awake() { DontDestroyOnLoad(this); if (instance == null) { score = GameObject.Find("Scoring").GetComponent <Scoring>(); player = GameObject.Find("PlayerBoi").GetComponent <Player>(); conductor = GameObject.Find("GameConductor").GetComponentInChildren <GameConductor>(); instance = this; } else { instance.Start(); Destroy(this.gameObject); } }
void Start() { myStart = transform.position; otherStart = passedOutGuy.transform.position; GameConductor.AddScheduleCallback((int hour, int min) => { if (hour == 11 && min == 0) { ResetState(); } else if (hour == 12 && min == 30) { PassOut(); } }); }
void Start() { myStart = transform.position; otherStart = helpfulBarmaid.transform.position + Vector3.down * 10; otherEnd = helpfulBarmaid.transform.position; helpfulBarmaid.transform.position = otherStart; GameConductor.AddScheduleCallback((int hour, int min) => { if (hour == 11 && min == 0) { ResetState(); } else if (hour == 12 && min == 40 && !GameConductor.IsMaidAQuitter) { HelpDrunk(); } }); }
public IEnumerator OnUpdate() { GameConductor.FreezePlayer(); GameConductor.CameraStateTrigger("OblexCam"); yield return(new WaitForSeconds(2)); // todo: shwink sound and animations GameConductor.GetGate.transform.Translate(0, -10, 0); Juicer.PlaySound(1); Juicer.ShakeCamera(0.1f); yield return(new WaitForSeconds(1)); GameConductor.CameraStateTrigger("NextState"); yield return(new WaitForSeconds(1)); Juicer.PlaySound(0); Juicer.ShakeCamera(1); yield return(new WaitForSeconds(1)); Juicer.PlaySound(1); Juicer.PlaySound(0); GameConductor.GetCurtain.transform.Translate(0, -10, 0); foreach (var npc in GameConductor.GetBandNPCs) { npc.transform.Translate(0, -10, 0); } GameConductor.GetOblexBody.SetActive(true); foreach (var npc in GameConductor.GetNPCs) { npc.GetComponentInChildren <OblexNPC>()?.Activate(); } // todo: disable doors GameConductor.IsOblexRevealed = true; yield return(new WaitForSeconds(3)); GameConductor.UnfreezePlayer(); GameConductor.CameraStateTrigger("FocusPlayer"); while (GameConductor.NPCsKilled < 11) { yield return(null); } }
private void Start() { conductor = gameObject.GetComponent <GameConductor>(); }
public void OnExit() { GameConductor.SetShowHud(false); ScreenFader.FadeOut(); NextState = new CreditsState(); }
public override void OnSecondaryActionFinished() { GameConductor.IsSleeping = true; GameConductor.FreezePlayer(); // todo: play sound }
public TwoPlayersModeConsoleGame() { SetUsers(); _gameConductor = new GameConductor(); _moveResult = _gameConductor.Start(); }
public override void OnPrimaryActionFinished() { GameConductor.IsMaidAQuitter = true; GameConductor.EnqueueReset(() => GameConductor.IsMaidAQuitter = false); transform.parent.position = TargetQuitLocation.position; }
public TwoPlayersModeConsoleGame(ChessGameState state) { _players = state.Players; _gameConductor = new GameConductor(state); _moveResult = state.LastGameMoveResult; }
public void OnExit() { // MainGameState is implemented as a scriptableobject, so get it from GameConductor NextState = GameConductor.GetScriptableGameStateOfType <MainGameState>(); }
public void OnEnter() { GameConductor.CameraStateTrigger("Initialize"); GameConductor.ResetStates(); GameConductor.AdvanceDay(); }
public void OnEnter() { GameConductor.CameraStateTrigger("Initialize"); MusicBox.ChangeMusic(Song.Game.ToInt()); }