// 1 - wink, player just wake up private void InitWinkAnimation() { this.player.IsControllable = false; this.mouseLook.sensitivityX = 0; this.mouseLook.sensitivityY = 0; GameCommon.SetTween(this.winkSpriteUp.gameObject, TweenType.TweenPosition, true); GameCommon.SetTween(this.winkSpriteDown.gameObject, TweenType.TweenPosition, true); Invoke("OnWinkFnished", timeWink); }