/// <summary> /// Get status for dealer and player by end of turn /// </summary> private void FinishTurn() { DealerStatus = _gameCommands.GetDealerStatus(DealerCards.ToList()); Players = _gameCommands.GetPlayersStatuses(Players); Players = _turnCommands.GetEndTurnStatusForPlayers(Players, DealerStatus); RaisePropertyChanged("DealerStatus"); RoundStarted = false; }