//------------------------------------------------------------------------------------------------------- // 请求移动对时 private void ReqMoveServerTime() { GameCmd.stTimeTickMoveUserCmd_C cmd = new GameCmd.stTimeTickMoveUserCmd_C { client_time = (uint)(Time.realtimeSinceStartup * 1000) }; Engine.Utility.Log.LogGroup("XXF", "MoveTIck:{0} {1}", cmd.client_time, EntityConfig.serverTime); if (cmd != null && m_ClientGlobal.netService != null) { m_ClientGlobal.netService.SendCheckTime(cmd); } }
public void SendCheckTime(GameCmd.stTimeTickMoveUserCmd_C cmd) { BCheckingTime = true; Send(cmd); }