static int _m_RegisterTimer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameCloud.Unity.Common.TimerShaft gen_to_be_invoked = (GameCloud.Unity.Common.TimerShaft)translator.FastGetCSObj(L, 1); { ulong _tm = LuaAPI.lua_touint64(L, 2); System.Action _cb = translator.GetDelegate <System.Action>(L, 3); GameCloud.Unity.Common.EbTimer gen_ret = gen_to_be_invoked.RegisterTimer(_tm, _cb); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _g_get_TimerShaft(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameCloud.Unity.Common.EbTimer gen_to_be_invoked = (GameCloud.Unity.Common.EbTimer)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.TimerShaft); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _m_Close(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameCloud.Unity.Common.EbTimer gen_to_be_invoked = (GameCloud.Unity.Common.EbTimer)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Close( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <GameCloud.Unity.Common.TimerShaft>(L, 2) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) || LuaAPI.lua_isuint64(L, 3)) && translator.Assignable <System.Action>(L, 4)) { GameCloud.Unity.Common.TimerShaft _timer_shaft = (GameCloud.Unity.Common.TimerShaft)translator.GetObject(L, 2, typeof(GameCloud.Unity.Common.TimerShaft)); ulong _tm = LuaAPI.lua_touint64(L, 3); System.Action _cb = translator.GetDelegate <System.Action>(L, 4); GameCloud.Unity.Common.EbTimer gen_ret = new GameCloud.Unity.Common.EbTimer(_timer_shaft, _tm, _cb); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to GameCloud.Unity.Common.EbTimer constructor!")); }