public void GotoMainMenuScene() { GameClientLobby.Disconnect(); GameClientNetwork.Disconnect(); if (PeFlowMgr.Instance.curScene == PeFlowMgr.EPeScene.GameScene && RandomDungenMgrData.InDungeon && PeGameMgr.IsSingleAdventure) { RandomDungenMgr.Instance.SaveInDungeon(); RandomDungenMgr.Instance.DestroyDungeon(); } PeFlowMgr.Instance.LoadScene(PeFlowMgr.EPeScene.MainMenuScene); }
public static void RPC_S2C_RequestUGCData(uLink.BitStream stream, uLink.NetworkMessageInfo info) { int[] objIDs = stream.Read <int[]>(); foreach (int id in objIDs) { CreationData data = CreationMgr.GetCreation(id); if (null == data) { CreationOriginData cData = CreationList.Find(iter => iter.ObjectID == id); if (cData != null) { CreationMgr.NewCreation(cData.ObjectID, cData.HashCode, (float)cData.Seed); } else { MessageBox_N.ShowOkBox(PELocalization.GetString(8000500)); LogManager.Error("Creation item create failed. ID:" + id); GameClientNetwork.Disconnect(); } return; } ItemProto item = ItemProto.GetItemData(id); if (null != item) { byte[] itemData = ItemProto.GetBuffer(item); NetworkManager.SyncServer(EPacketType.PT_Common_UGCItem, id, itemData); var components = from component in data.m_IsoData.m_Components where VCUtils.IsSeat(component.m_Type) select(int) component.m_Type; float hp = data.m_Attribute.m_Durability; float energy = data.m_Attribute.m_MaxFuel; if (components.Count() >= 1) { NetworkManager.SyncServer(EPacketType.PT_Common_UGCData, id, hp, energy, data.m_Attribute.m_Cost.Keys.ToArray(), data.m_Attribute.m_Cost.Values.ToArray(), true, components.ToArray()); } else { NetworkManager.SyncServer(EPacketType.PT_Common_UGCData, id, hp, energy, data.m_Attribute.m_Cost.Keys.ToArray(), data.m_Attribute.m_Cost.Values.ToArray(), false); } } } }
public void GotoMultiRoleScene() { GameClientNetwork.Disconnect(); PeFlowMgr.Instance.LoadScene(PeFlowMgr.EPeScene.MultiRoleScene); }