// Update is called once per frame void Update() { names.text = ScoreManager.Instance.leaderBoardPositionsString; scores.text = ScoreManager.Instance.leaderBoardScoresString; if (Input.GetKeyDown(KeyCode.Escape) && canTransition) { Application.Quit(); return; } if (Input.anyKeyDown && !moreButton.IsHovered() && !quitButton.IsHovered() && canTransition) { AudioManager.Instance.PlayEffectAt(2, Vector3.zero, 0.713f); AudioManager.Instance.PlayEffectAt(1, Vector3.zero, 0.081f); AudioManager.Instance.PlayEffectAt(15, Vector3.zero, 1f); AudioManager.Instance.PlayEffectAt(20, Vector3.zero, 0.251f); AudioManager.Instance.PlayEffectAt(24, Vector3.zero, 0.332f); SceneChanger.Instance.ChangeScene("Main"); } }