예제 #1
0
    void JoinRoomRPC(string joinCode)
    {
        // If we don't explicitly leave, there's a chance the room will still think
        // we're in when we try to reconnect..thus saying "you're already in here!!"
        PhotonNetwork.LeaveRoom();

        // Trigger main scene reload. This will end up reconnecting to the region server, which is a bit wasteful, but OK.
        scenes.LoadMainSceneAsync(new GameBuilderApplication.GameOptions {
            playOptions = new GameBuilderApplication.PlayOptions {
                isMultiplayer = true
            }, joinCode = joinCode
        });
    }
예제 #2
0
    void ShowRoomDetails(GameThumbnail newThumbnail, string roomCode)
    {
        string detailCopy = $"<b>{newThumbnail.GetName()}</b> - {newThumbnail.GetPlayerCount()} player(s)";

        SelectThumbnail(newThumbnail, (rect) =>
        {
            gameDetail.FitTo(rect);
            gameDetail.OpenSpecial(detailCopy, newThumbnail.GetTexture(), playOpts =>
            {
                // TODO loading screen here?
                scenes.LoadMainSceneAsync(new GameBuilderApplication.GameOptions
                {
                    playOptions = new GameBuilderApplication.PlayOptions {
                        isMultiplayer = true
                    },
                    joinCode = roomCode
                });
            }, true);
        });
    }