public void TestTrullWithTwoDeclarersAndTwoWinnersAndTricks() { //Arrange var game = new GameBuilder(this.Session).Build(); this.scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); //Act game.GameType = this.gameTypes.Trull; game.AddDeclarer(this.player1); game.AddDeclarer(this.player2); game.AddWinner(this.player1); game.AddWinner(this.player2); game.ExtraTrick = 3; this.Session.Derive(); //Assert Assert.Equal(10, game.Scores.First(v => v.Player == this.player1).Value); Assert.Equal(10, game.Scores.First(v => v.Player == this.player2).Value); Assert.Equal(-10, game.Scores.First(v => v.Player == this.player3).Value); Assert.Equal(-10, game.Scores.First(v => v.Player == this.player4).Value); Assert.True(this.scoreboard.ZeroTest()); }
public void TestMiserieWithFourDeclarersAndThreeWinners() { //Arrange var game = new GameBuilder(this.Session).Build(); scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); //Act game.GameType = this.GameTypes.Miserie; game.AddDeclarer(player1); game.AddDeclarer(player2); game.AddDeclarer(player3); game.AddDeclarer(player4); game.AddWinner(player1); game.AddWinner(player2); game.AddWinner(player3); this.Session.Derive(); //Assert Assert.Equal(15, game.Scores.First(v => v.Player == player1).Value); Assert.Equal(15, game.Scores.First(v => v.Player == player2).Value); Assert.Equal(15, game.Scores.First(v => v.Player == player3).Value); Assert.Equal(-45, game.Scores.First(v => v.Player == player4).Value); Assert.True(this.scoreboard.NulProef()); }
public void TestTroelWithTwoDeclarersAndTwoWinnersAndAllTricks() { //Arrange var game = new GameBuilder(this.Session).Build(); scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); //Act game.GameType = this.GameTypes.Troel; game.AddDeclarer(player1); game.AddDeclarer(player2); game.AddWinner(player1); game.AddWinner(player2); game.Overslagen = 5; this.Session.Derive(); //Assert Assert.Equal(28, game.Scores.First(v => v.Player == player1).Value); Assert.Equal(28, game.Scores.First(v => v.Player == player2).Value); Assert.Equal(-28, game.Scores.First(v => v.Player == player3).Value); Assert.Equal(-28, game.Scores.First(v => v.Player == player4).Value); Assert.True(this.scoreboard.NulProef()); }
public void TestAccumulatedScoresWithMultipleGameTypes() { //Arrange var game = new GameBuilder(this.Session).Build(); this.scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); var game2 = new GameBuilder(this.Session).Build(); this.scoreboard.AddGame(game2); game2.StartDate = this.Session.Now(); game2.EndDate = game2.StartDate.Value.AddHours(1); var game3 = new GameBuilder(this.Session).Build(); this.scoreboard.AddGame(game3); game3.StartDate = this.Session.Now(); game3.EndDate = game3.StartDate.Value.AddHours(1); //Act game.GameType = this.gameTypes.SmallSlam; game.AddDeclarer(this.player1); game.ExtraTrick = 0; game.AddWinner(this.player1); game2.GameType = this.gameTypes.Trull; game2.AddDeclarer(this.player1); game2.AddDeclarer(this.player2); game2.ExtraTrick = 2; game2.AddWinner(this.player1); game2.AddWinner(this.player2); game3.GameType = this.gameTypes.Misery; game3.AddDeclarer(this.player1); game3.AddWinner(this.player1); this.Session.Derive(); //Assert Assert.Equal(29, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player1).Value); Assert.Equal(1, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player2).Value); Assert.Equal(-15, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player3).Value); Assert.Equal(-15, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player4).Value); }
public void TestAccumulatedScoresWithMultipleGameTypes() { //Arrange var game = new GameBuilder(this.Session).Build(); scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); var game2 = new GameBuilder(this.Session).Build(); scoreboard.AddGame(game2); game2.StartDate = this.Session.Now(); game2.EndDate = game2.StartDate.Value.AddHours(1); var game3 = new GameBuilder(this.Session).Build(); scoreboard.AddGame(game3); game3.StartDate = this.Session.Now(); game3.EndDate = game3.StartDate.Value.AddHours(1); //Act game.GameType = this.GameTypes.AlleenGaan; game.AddDeclarer(player1); game.Overslagen = 0; game.AddWinner(this.player1); game2.GameType = this.GameTypes.Troel; game2.AddDeclarer(player1); game2.AddDeclarer(player2); game2.Overslagen = 2; game2.AddWinner(this.player1); game2.AddWinner(this.player2); game3.GameType = this.GameTypes.Miserie; game3.AddDeclarer(player1); game3.AddWinner(this.player1); this.Session.Derive(); //Assert Assert.Equal(29, scoreboard.AccumulatedScores.First(v => v.Player == player1).Value); Assert.Equal(1, scoreboard.AccumulatedScores.First(v => v.Player == player2).Value); Assert.Equal(-15, scoreboard.AccumulatedScores.First(v => v.Player == player3).Value); Assert.Equal(-15, scoreboard.AccumulatedScores.First(v => v.Player == player4).Value); }
public void TestAccumulatedScoresWithOneGame() { //Arrange var game = new GameBuilder(this.Session).Build(); this.scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); //Act game.GameType = this.gameTypes.SmallSlam; game.AddDeclarer(this.player1); game.ExtraTrick = 0; game.AddWinner(this.player1); this.Session.Derive(); //Assert Assert.Equal(6, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player1).Value); Assert.Equal(-2, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player2).Value); Assert.Equal(-2, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player3).Value); Assert.Equal(-2, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player4).Value); }
public void TestSoloWithOneDeclarerAndOneWinnerAndAllTricks() { //Arrange var game = new GameBuilder(this.Session).Build(); this.scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); //Act game.GameType = this.gameTypes.SmallSlam; game.AddDeclarer(this.player1); game.AddWinner(this.player1); game.ExtraTrick = 8; this.Session.Derive(); //Assert Assert.Equal(60, game.Scores.First(v => v.Player == this.player1).Value); Assert.Equal(-20, game.Scores.First(v => v.Player == this.player2).Value); Assert.Equal(-20, game.Scores.First(v => v.Player == this.player3).Value); Assert.Equal(-20, game.Scores.First(v => v.Player == this.player4).Value); Assert.True(this.scoreboard.ZeroTest()); }
public void TestAlleenGaanWithOneDeclarerAndOneWinnerAndTricks() { //Arrange var game = new GameBuilder(this.Session).Build(); scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); //Act game.GameType = this.GameTypes.AlleenGaan; game.AddDeclarer(player1); game.AddWinner(player1); game.Overslagen = 3; this.Session.Derive(); //Assert Assert.Equal(15, game.Scores.First(v => v.Player == player1).Value); Assert.Equal(-5, game.Scores.First(v => v.Player == player2).Value); Assert.Equal(-5, game.Scores.First(v => v.Player == player3).Value); Assert.Equal(-5, game.Scores.First(v => v.Player == player4).Value); Assert.True(this.scoreboard.NulProef()); }
public void TestAccumulatedScoresWithOneGame() { //Arrange var game = new GameBuilder(this.Session).Build(); scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); //Act game.GameType = this.GameTypes.AlleenGaan; game.AddDeclarer(player1); game.Overslagen = 0; game.AddWinner(this.player1); this.Session.Derive(); //Assert Assert.Equal(6, scoreboard.AccumulatedScores.First(v => v.Player == player1).Value); Assert.Equal(-2, scoreboard.AccumulatedScores.First(v => v.Player == player2).Value); Assert.Equal(-2, scoreboard.AccumulatedScores.First(v => v.Player == player3).Value); Assert.Equal(-2, scoreboard.AccumulatedScores.First(v => v.Player == player4).Value); }
public void TestAccumulatedScoresWithTwoGameAndPlayerChangeInBetweenGames() { //Arrange var game = new GameBuilder(this.Session).Build(); this.scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); //Act game.GameType = this.gameTypes.SmallSlam; game.AddDeclarer(this.player1); game.ExtraTrick = 0; game.AddWinner(this.player1); this.Session.Derive(); //Arrange this.scoreboard.RemovePlayer(this.player4); this.scoreboard.AddPlayer(this.player5); var game2 = new GameBuilder(this.Session).Build(); this.scoreboard.AddGame(game2); game2.StartDate = this.Session.Now(); game2.EndDate = game2.StartDate.Value.AddHours(1); //Act game2.GameType = this.gameTypes.SmallSlam; game2.AddDeclarer(this.player1); game2.ExtraTrick = 0; game2.AddWinner(this.player1); this.Session.Derive(); //Assert Assert.Equal(12, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player1).Value); Assert.Equal(-4, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player2).Value); Assert.Equal(-4, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player3).Value); Assert.Equal(-2, this.scoreboard.AccumulatedScores.First(v => v.Player == this.player5).Value); }
public void TestAbondanceWithOneDeclarerAndOneWinner() { //Arrange var game = new GameBuilder(this.Session).Build(); this.scoreboard.AddGame(game); game.StartDate = this.Session.Now(); game.EndDate = game.StartDate.Value.AddHours(1); //Act game.GameType = this.gameTypes.Abondance; game.AddDeclarer(this.player1); game.AddWinner(this.player1); this.Session.Derive(); //Assert Assert.Equal(15, game.Scores.First(v => v.Player == this.player1).Value); Assert.Equal(-5, game.Scores.First(v => v.Player == this.player2).Value); Assert.Equal(-5, game.Scores.First(v => v.Player == this.player3).Value); Assert.Equal(-5, game.Scores.First(v => v.Player == this.player4).Value); Assert.True(this.scoreboard.ZeroTest()); }