public void ComponentInit() { //_meshRenderer = GetComponent<MeshRenderer>(); _meshModel = transform.GetChild(0).gameObject; _uiController = GameObject.Find("GameCanvas").GetComponent <UIController>(); _photonView = GetComponent <PhotonView>(); Controller = GetComponent <GamePlayerController>(); User = _photonView.Owner; _board = GameObject.Find("ScoreBoard").GetComponent <GameBoard>(); _board.AddEntry(this.gameObject); Dead(); }