public async Task FindAuthFactorAsync() { // Arrange var userId = new UserId(); var authFactor = new GameAuthentication <LeagueOfLegendsGameAuthenticationFactor>( new PlayerId(), new LeagueOfLegendsGameAuthenticationFactor( 1, string.Empty, 2, string.Empty)); TestMock.GameAuthenticationRepository .Setup(repository => repository.GetAuthenticationAsync <LeagueOfLegendsGameAuthenticationFactor>(It.IsAny <UserId>(), It.IsAny <Game>())) .ReturnsAsync(authFactor) .Verifiable(); var authFactorService = new GameAuthenticationService( TestMock.GameAuthenticationGeneratorFactory.Object, TestMock.GameAuthenticationValidatorFactory.Object, TestMock.GameAuthenticationRepository.Object); // Act await authFactorService.FindAuthenticationAsync <LeagueOfLegendsGameAuthenticationFactor>(userId, Game.LeagueOfLegends); // Assert TestMock.GameAuthenticationRepository.Verify( repository => repository.GetAuthenticationAsync <LeagueOfLegendsGameAuthenticationFactor>(It.IsAny <UserId>(), It.IsAny <Game>()), Times.Once); }
public void SecureCall(string token, string securePayload, Action <string> callback) { List <WebModels.ItemsInfo> listOfItems = new List <WebModels.ItemsInfo>(); WebModels.ItemsInfo item = new WebModels.ItemsInfo(); item.amount = 1; item.ItemID = 106465; item.location = 0; listOfItems.Add(item); GiveOwnerItemWebserviceRequest request = new GiveOwnerItemWebserviceRequest(); request.listOfItems = listOfItems; request.ownerID = "ef595214-369f-4313-9ac7-b0036e5ac25c"; request.appID = GameAuthentication.GetAppID(); request.OwnerType = WebModels.OwnerTypes.User; string newStringRequest = JsonConvert.SerializeObject(request); SecurePayload payload = new SecurePayload(); payload.token = token; payload.data = newStringRequest; string securePayloadString = JsonConvert.SerializeObject(payload); Debug.Log(securePayloadString); string url = cloudGoodsURL + "SecureAction?appID=" + GameAuthentication.GetAppID() + "&payload=" + WWW.EscapeURL(EncryptStringUnity(securePayloadString)); WWW www = new WWW(url); StartCoroutine(ServiceGetString(www, callback)); }
void Start() { ContainerKeybinding.DisableKeybinding("Login"); loginTab.SetActive(true); registerErrorLabel.text = ""; registerTab.SetActive(false); confirmationTab.SetActive(false); loginUserEmailValidator = loginUserEmail.GetComponent <UIInputVisualValidation>(); loginUserPasswordValidator = loginUserPassword.GetComponent <UIInputVisualValidation>(); registerUserNameValidator = registerUserName.GetComponent <UIInputLengthValidation>(); registerUserEmailValidator = registerUserEmail.GetComponent <UIInputVisualValidation>(); registerUserPasswordValidator = registerUserPassword.GetComponent <UIInputVisualValidation>();; registerUserPasswordConfirmValidator = registerUserPasswordConfirm.GetComponent <UIInputVisualValidation>(); resendVerificationTextObject.SetActive(false); if (!string.IsNullOrEmpty(PlayerPrefs.GetString("SocialPlay_Login_UserEmail"))) { loginUserEmail.value = PlayerPrefs.GetString("SocialPlay_Login_UserEmail"); } if (!string.IsNullOrEmpty(PlayerPrefs.GetString("SocialPlay_UserGuid"))) { SPLogin.UserInfo userInfo = new SPLogin.UserInfo(new Guid(PlayerPrefs.GetString("SocialPlay_UserGuid")), PlayerPrefs.GetString("SocialPlay_UserName"), PlayerPrefs.GetString("SocialPlay_UserEmail")); GameAuthentication.OnUserAuthorized(new WebserviceCalls.UserInfo(userInfo.ID.ToString(), userInfo.name, userInfo.email)); RecivedUserGuid(userInfo); } }
void Awake() { if (instance == null) { instance = this; } Systems.AppId = new Guid(AppID); }
// Use this for initialization void Start() { Debug.Log("In Editor, Logging in as Test User with access token: " + GameAuthentication.GetAppID()); var socialPlayUserObj = new PlatformUser(); socialPlayUserObj.appID = new Guid(GameAuthentication.GetAppID()); socialPlayUserObj.platformID = 1; socialPlayUserObj.platformUserID = "2"; socialPlayUserObj.userName = "******"; Systems.UserGetter.GetSocialPlayUser(socialPlayUserObj, GameAuthentication.OnUserAuthorized); }
void RecieveFromJava(string message) { if (message != "Fail") { BundlePurchaseRequest bundlePurchaseRequest = new BundlePurchaseRequest(); bundlePurchaseRequest.BundleID = currentBundleID; bundlePurchaseRequest.UserID = ItemSystemGameData.UserID; bundlePurchaseRequest.ReceiptToken = message; //TODO implement platform check for platform credit bundle purchase bundlePurchaseRequest.PaymentPlatform = 3; string bundleJsonString = JsonConvert.SerializeObject(bundlePurchaseRequest); WebserviceCalls.webservice.PurchaseCreditBundles(new Guid(GameAuthentication.GetAppID()), bundleJsonString, OnReceivedPurchaseResponse); } }
void UserNameCallBack(FBResult response) { Dictionary <string, object> FBInfo = Facebook.MiniJSON.Json.Deserialize(response.Text) as Dictionary <string, object>; if (string.IsNullOrEmpty(response.Error)) { var socialPlayUserObj = new PlatformUser(); socialPlayUserObj.appID = new Guid(GameAuthentication.GetAppID()); socialPlayUserObj.platformID = 1; socialPlayUserObj.platformUserID = FB.UserId; socialPlayUserObj.userName = FBInfo["first_name"].ToString(); Systems.UserGetter.GetSocialPlayUser(socialPlayUserObj, GameAuthentication.OnUserAuthorized); if (OnRecivedUserInfo != null) { OnRecivedUserInfo(); } } }
public void Contructor_Tests() { // Arrange var authenticationFactor = new LeagueOfLegendsGameAuthenticationFactor( 1, string.Empty, 2, string.Empty); var playerId = new PlayerId(); // Act var authFactor = new GameAuthentication <LeagueOfLegendsGameAuthenticationFactor>(playerId, authenticationFactor); // Assert authFactor.PlayerId.Should().Be(playerId); authFactor.PlayerId.Should().NotBeNull(); authFactor.Factor.Should().Be(authenticationFactor); authFactor.Factor.Should().NotBeNull(); }
void RecivedLoginCode(SPLogin_Responce loginResponse) { if (loginResponse.code == 7) { loginResponse.message = "Server Related Error"; } if (loginResponse.code == 0) { if (recivedUserInfo != null) { UserInfo userInfo = loginResponse.userInfo; GameAuthentication.OnUserAuthorized(new WebserviceCalls.UserInfo(userInfo.ID.ToString(), userInfo.name, userInfo.email)); recivedUserInfo(userInfo); } } else { if (loginMessageResponce != null) { loginMessageResponce(loginResponse); } } }
public async Task ValidateAuthFactorAsync() { // Arrange var authFactor = new GameAuthentication <LeagueOfLegendsGameAuthenticationFactor>( new PlayerId(), new LeagueOfLegendsGameAuthenticationFactor( 1, string.Empty, 2, string.Empty)); var summoner = new Summoner { ProfileIconId = 1 }; TestMock.LeagueOfLegendsService.Setup(x => x.Summoner.GetSummonerByAccountIdAsync(It.IsAny <Region>(), It.IsAny <string>())) .ReturnsAsync(summoner) .Verifiable(); var leagueAdapter = new LeagueOfLegendsAuthenticationValidatorAdapter( TestMock.LeagueOfLegendsService.Object, TestMock.GameAuthenticationRepository.Object); TestMock.GameAuthenticationValidatorFactory.Setup(validator => validator.CreateInstance(It.IsAny <Game>())).Returns(leagueAdapter).Verifiable(); var authFactorService = new GameAuthenticationService( TestMock.GameAuthenticationGeneratorFactory.Object, TestMock.GameAuthenticationValidatorFactory.Object, TestMock.GameAuthenticationRepository.Object); // Act await authFactorService.ValidateAuthenticationAsync(new UserId(), Game.LeagueOfLegends, authFactor); // Assert TestMock.GameAuthenticationValidatorFactory.Verify(validator => validator.CreateInstance(It.IsAny <Game>()), Times.Once); }
public static void Login(string email, string pass) { ItemSystemGameData.AppID = new Guid(GameAuthentication.GetAppID()); WebserviceCalls.webservice.SPLogin_UserLogin(ItemSystemGameData.AppID, email, pass, instance.RecivedLoginCode); }
public async Task <DomainValidationResult <GameAuthentication> > ValidateAuthenticationAsync(UserId userId, Game game, GameAuthentication gameAuthentication) { var adapter = _gameAuthenticationValidatorFactory.CreateInstance(game); return(await adapter.ValidateAuthenticationAsync(userId, gameAuthentication)); }
public async Task LinkCredentialAsync() { // Arrange var userId = new UserId(); var userAuthFactor = new GameAuthentication <LeagueOfLegendsGameAuthenticationFactor>( new PlayerId(), new LeagueOfLegendsGameAuthenticationFactor( 1, string.Empty, 2, string.Empty)); TestMock.GameCredentialRepository.Setup(repository => repository.CredentialExistsAsync(It.IsAny <UserId>(), It.IsAny <Game>())) .ReturnsAsync(false) .Verifiable(); TestMock.GameAuthenticationService.Setup(authFactor => authFactor.AuthenticationExistsAsync(It.IsAny <UserId>(), It.IsAny <Game>())) .ReturnsAsync(true) .Verifiable(); TestMock.GameAuthenticationService.Setup(authFactor => authFactor.FindAuthenticationAsync(It.IsAny <UserId>(), It.IsAny <Game>())) .ReturnsAsync(userAuthFactor) .Verifiable(); TestMock.GameAuthenticationService .Setup( authFactor => authFactor.ValidateAuthenticationAsync( It.IsAny <UserId>(), It.IsAny <Game>(), It.IsAny <GameAuthentication <LeagueOfLegendsGameAuthenticationFactor> >())) .ReturnsAsync(new DomainValidationResult <GameAuthentication>()) .Verifiable(); TestMock.GameCredentialRepository.Setup(repository => repository.CreateCredential(It.IsAny <Credential>())).Verifiable(); TestMock.GameCredentialRepository.Setup(repository => repository.UnitOfWork.CommitAsync(It.IsAny <bool>(), It.IsAny <CancellationToken>())) .Returns(Task.CompletedTask) .Verifiable(); var authFactorService = new GameCredentialService(TestMock.GameCredentialRepository.Object, TestMock.GameAuthenticationService.Object); // Act await authFactorService.LinkCredentialAsync(userId, Game.LeagueOfLegends); // Assert TestMock.GameCredentialRepository.Verify(repository => repository.CredentialExistsAsync(It.IsAny <UserId>(), It.IsAny <Game>()), Times.Once); TestMock.GameAuthenticationService.Verify(authFactor => authFactor.AuthenticationExistsAsync(It.IsAny <UserId>(), It.IsAny <Game>()), Times.Once); TestMock.GameAuthenticationService.Verify(authFactor => authFactor.FindAuthenticationAsync(It.IsAny <UserId>(), It.IsAny <Game>()), Times.Once); TestMock.GameAuthenticationService.Verify( authFactor => authFactor.ValidateAuthenticationAsync( It.IsAny <UserId>(), It.IsAny <Game>(), It.IsAny <GameAuthentication <LeagueOfLegendsGameAuthenticationFactor> >()), Times.Once); TestMock.GameCredentialRepository.Verify(repository => repository.CreateCredential(It.IsAny <Credential>()), Times.Once); TestMock.GameCredentialRepository.Verify( repository => repository.UnitOfWork.CommitAsync(It.IsAny <bool>(), It.IsAny <CancellationToken>()), Times.Once); }
public void GetBundle() { //TODO change hard coded platformID WebserviceCalls.webservice.GetCreditBundles(GameAuthentication.GetAppID(), 3, OnPurchaseBundlesRecieved); }
// Use this for initialization void Start() { webservicecalls.GetToken(GameAuthentication.GetAppID(), "1", OnReceivedToken); }
public async Task AddAuthenticationAsync <TAuthenticationFactor>(UserId userId, Game game, GameAuthentication <TAuthenticationFactor> gameAuthentication) where TAuthenticationFactor : class, IGameAuthenticationFactor { await _redisCacheClient.Db5.AddAsync(GenerateKey(userId, game), gameAuthentication, TimeSpan.FromMinutes(15)); }
public static void RegisterUser(string email, string pass, string userName) { ItemSystemGameData.AppID = new Guid(GameAuthentication.GetAppID()); WebserviceCalls.webservice.SPLogin_UserRegister(ItemSystemGameData.AppID, email, pass, userName, instance.RecivedRegisterUser); }
public static void ForgotPassword(string Email) { ItemSystemGameData.AppID = new Guid(GameAuthentication.GetAppID()); WebserviceCalls.webservice.SPLoginForgotPassword(ItemSystemGameData.AppID, Email, instance.RecivedForgotPassword); }
public static void ResendVerificationEmail(string email) { ItemSystemGameData.AppID = new Guid(GameAuthentication.GetAppID()); WebserviceCalls.webservice.SPLoginResendVerificationEmail(ItemSystemGameData.AppID, email, instance.RecivedVerificationEmailResponce); }
void OnReceivedUserInfo(WebserviceCalls.UserInfo userInfo) { GameAuthentication.OnUserAuthorized(userInfo); }
public async Task <DomainValidationResult <GameAuthentication> > ValidateAuthenticationAsync(UserId userId, GameAuthentication gameAuthentication) { return(await this.ValidateAuthenticationAsync(userId, JsonConvert.DeserializeObject <TAuthentication>(JsonConvert.SerializeObject(gameAuthentication)))); }