private void NewGame() { Models.Game currentGame = CreateNewGame(); AddCharactersToGame(currentGame); GameAuth.SetCurrentGame(currentGame); StaticBooleans.SetHasNewGame(true); StaticBooleans.SetIsGameMenuInitializedBool(false); }
private void LoadGame(Models.Game game) { Models.Game currentGame = game; GameAuth.SetCurrentGame(currentGame); StaticBooleans.SetIsGameMenuInitializedBool(false); }