// Start is called before the first frame update void Start() { Time.timeScale = 1; Application.targetFrameRate = 60; playerRB = Player.GetComponent <Rigidbody2D>(); gameHandlerScript = FindObjectOfType <GameHandler>(); asteroidSpawnerScript = FindObjectOfType <GameAsteroidSpawner>(); spawnZoneScript = FindObjectOfType <SpawnZone>(); }