예제 #1
0
    void SelectGame()
    {
        string gameFolderPath = EditorUtility.OpenFolderPanel("Select Game Folder", Application.dataPath + "/../../../project/", "");

        // Cancelled dialog
        if (string.IsNullOrEmpty(gameFolderPath))
        {
            return;
        }

        if (!gameFolderPath.Contains("ejoy2dx/project"))
        {
            EditorUtility.DisplayDialog("错误", "请选择一个ejoy2dx工程(ejoy2dx/project/GAME_NAME)", "确定");
            return;
        }

        string gameFolderName = gameFolderPath.Split(new char[] { '/', '\\' }).LastOrDefault();

        if (!gameFolderPath.Contains("ejoy2dx/project/" + gameFolderName))
        {
            EditorUtility.DisplayDialog("错误", "请选择一个ejoy2dx工程(ejoy2dx/project/GAME_NAME)", "确定");
            return;
        }

        string targetPath = AssetPath;

        if (Directory.Exists(targetPath))
        {
            EditorUtility.DisplayDialog("错误", "Assets/Resources/res目录下已经存在一个工程,请删除后再试", "确定");
            return;
        }

        GameAssets ga = (GameAssets)target;

        ga.SetGame(gameFolderPath, gameFolderName);

#if UNITY_EDITOR_WIN
        Process cmd = Process.Start("CMD.exe", string.Format("/C mklink /J \"{0}\" \"{1}/asset\"", targetPath, gameFolderPath));
        cmd.WaitForExit();
#elif UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
        // @todo
#endif

        AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
    }