public ArtViewModel(Game game, GameArt art) { Art = art; Visitors = game.VisitorByLocation(TypeLocationMap.TypeToLocation[art.Type]); VisitorTypeNames = Visitors.Select(v => v.Type.ToString()).ToArray(); SetTicketStrings(art); }
public static int GetArtValue(this GameArt art) { var artist = art.Artist; var fame = artist.Fame; var starLevel = 0; for (starLevel = 0; starLevel < artist.StarLevels.Count() + 1; starLevel++) { if (starLevel == artist.StarLevels.Count() || fame < artist.StarLevels[starLevel]) { break; } } return(StarToMoney[starLevel]); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here // Load the player resources // for menu font = Content.Load <SpriteFont>("TimerFont"); playGameText = Content.Load <Texture2D>("GameArt/playButton"); menuBackground = Content.Load <Texture2D>("GameArt/menuBackground"); gameOverBackground = Content.Load <Texture2D>("GameArt/gameover_background"); selectLevel = Content.Load <Texture2D>("GameArt/select-level"); //playGameButton = new Button(new Rectangle(300, 100, playGameText.Width, playGameText.Height), true); //playGameButton.load(Content, "GameArt/playButton"); // MAIN MENU GameButtons StartGameButton = new Button(new Rectangle(300, 100, GameArt.StartGameButton.Width, GameArt.StartGameButton.Height), true); StartGameButton.load(Content, "GameArt/start-game-button"); LevelSelectButton = new Button(new Rectangle(300, 200, GameArt.LevelSelectButton.Width, GameArt.LevelSelectButton.Height), true); LevelSelectButton.load(Content, "GameArt/level-select-button"); InstructionsButton = new Button(new Rectangle(300, 300, GameArt.InstructionsButton.Width, GameArt.InstructionsButton.Height), true); InstructionsButton.load(Content, "GameArt/instructions-button"); // In Game Buttons InGamePlayButton = new Button(new Rectangle(400, 200, GameArt.InGamePlayButton.Width, GameArt.InGamePlayButton.Height), true); InGamePlayButton.load(Content, "GameArt/play-game"); InGameMainMenuButton = new Button(new Rectangle(200, 200, GameArt.InGameMainMenuButton.Width, GameArt.InGameMainMenuButton.Height), true); InGameMainMenuButton.load(Content, "GameArt/main-menu"); InGameRestartButton = new Button(new Rectangle(300, 300, GameArt.InGameRestartButton.Width, GameArt.InGameRestartButton.Height), true); InGameRestartButton.load(Content, "GameArt/restart-game"); level1 = new Button(new Rectangle(300, 200, GameArt.Level1.Width, GameArt.Level1.Height), true); level1.load(Content, "GameArt/restart-game"); level2 = new Button(new Rectangle(300, 300, GameArt.Level2.Width, GameArt.Level2.Height), true); level2.load(Content, "GameArt/restart-game"); level3 = new Button(new Rectangle(300, 400, GameArt.Level3.Width, GameArt.Level3.Height), true); level3.load(Content, "GameArt/level3"); GameArt.Load(this); }
public static void InitializeGame(Game gameRoot, string filename) { GameRoot = gameRoot; GameFactory = new BHSTGFactory(gameRoot); GameArt.Load(gameRoot); playerInvulnerable = TimeSpan.FromSeconds(2.0f); playerStatusChecked = false; // TO DO: from the main menu, if level selector is chosen, pass // the file name to the entity manager here. //FileName = "LevelOne"; // Parse/setup waves for the game from JSON files WavesParser = new GameWavesRepository(gameRoot, filename); WavesParser.ReadGameLevels(); WavesParser.SetGameLevels(); EntitiesFromJson = WavesParser.Entities; // Add observer to each of the entities foreach (var entity in EntitiesFromJson) { entity.Add(Instance); } // HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE HERE // Get game wave time based on the file name passed when creating a new game wave repository gameWaveTimes = WavesParser.GetWaveTimeFrame(); enemyIntervals = WavesParser.GetIntervals(); waveStartTimes = WavesParser.GetWaveStartTimes(); waveEndTimes = WavesParser.GetWaveEndTimes(); //Console.WriteLine("GAME WAVE TIMES: {0}, {1}, {2}", gameWaveTime[0], gameWaveTime[1], gameWaveTime[2]); //Console.WriteLine("GAME WAVE TIMES: {0}, {1}, {2}", enemyIntervals[0], enemyIntervals[1], enemyIntervals[2]); // TO DO: move the entities created from the JSON file // to an active list of entities based on the }
public void SetTicketStrings(GameArt art) { FirstTicket = ArtTicketToClass(Art.FirstTicket); SecondTicket = ""; if (Art.NumTickets > 1) { SecondTicket = ArtTicketToClass(Art.SecondTicket); } if (SecondTicket == FirstTicket) { FirstTicket = "art-tile-ticket-single " + "ticket-any-two"; SecondTicket = "hidden"; } else if (SecondTicket != "") { FirstTicket = "art-tile-ticket " + FirstTicket; SecondTicket = "art-tile-ticket " + SecondTicket; } else { FirstTicket = "art-tile-ticket-single " + FirstTicket; SecondTicket = "hidden"; } }
public PlayerArtViewModel(GameArt art) { Art = art; ArtValue = art.GetArtValue().ToString(); }