/* * After "Join" button in "JoinGameScene" * Setup server address and port, start client */ public void SetupClient() { Debug.Log("SetupClient"); try { // persists config data from menu scene gameApp.PersistAllParameters("JoinGameScene"); this.networkAddress = gameApp.GetAndRemoveInputField("ServerAddress"); this.networkPort = int.Parse(gameApp.GetAndRemoveInputField("ServerPort")); // uncomment for testing //this.networkAddress = "127.0.0.1"; //this.networkPort = 7777; this.StartClient(); } catch (Exception e) { Debug.Log("SetupClient error: " + e.Message); errorInfoPanel.Show("SetupClient error: " + e.Message); return; } }