public GameApp SetTimeType(GameApp.TimeType timeType) { if (timeType == TimeType.Customize) { LogWarning("Customize 类型请用另一个重载"); } else { _timeType = timeType; } return(this); }
public GameApp SetTimeType(ICalTime calTime) { if (calTime == null) { LogWarning("计算时间的控制器为空"); } else { _timeType = TimeType.Customize; _icalTime = calTime; } return(this); }