public override InteractResult OnActLeft(InteractionContext context) { // Try delete tree debris with reduced XP multiplier. if (context.HasBlock && context.Block.Get <TreeDebris>() is TreeDebris treeDebris) { // Create game action pack, compose and try to perform. using (var pack = new GameActionPack()) { // Add debris items to inventory. foreach (var x in ((TreeSpecies)EcoSim.GetSpecies(treeDebris.Species)).DebrisResources) { pack.AddToInventory(context.Player?.User.Inventory, Item.Get(x.Key), x.Value.RandInt, context.Player?.User); } // Create multiblock context with reduced XP multiplier for cleaning debris. var multiblockContext = this.CreateMultiblockContext(context); multiblockContext.ActionDescription = Localizer.DoStr("clean up tree debris"); multiblockContext.ExperiencePerAction *= 0.1f; // Add block deletion to the pack and try to perform it. pack.DeleteBlock(multiblockContext); return((InteractResult)pack.TryPerform()); } } // Try interact with a world object. if (context.Target is WorldObject) { return(this.BasicToolOnWorldObjectCheck(context)); } // Fallback (try to damage target). return(base.OnActLeft(context)); }
private InteractResult PlaceBlockFill(InteractionContext context, Vector3i blockPosition) { int rotation = 0; BlueprintInstance blueprintInstance = null; if (context.Parameters != null) { BSONValue val; if (context.Parameters.TryGetValue("formRotation", out val)) { rotation = val.Int32Value; } if (context.Parameters.TryGetValue("blueprint", out val)) { blueprintInstance = new BlueprintInstance(new Blueprint(), Vector3i.Zero); blueprintInstance.FromBson(val.ObjectValue); } } var creatingItem = context.CarriedItem as BlockItem; if (creatingItem == null) { return(InteractResult.NoOp); } // TODO SJS: Verify all the blocks are created from the same type var form = context.Player?.User.Inventory.Carried.SelectedForm?.FormType.Name; var blockType = BlockFormManager.GetBlockTypeToCreate(context.Player, context.SelectedItem, context.CarriedItem, form, rotation); // Let's give up! (Let the carried type handle it) if (form == null || blockType == null || blueprintInstance == null) { return(InteractResult.NoOp); } // Create game action pack, fill it and try to perform. using (var pack = new GameActionPack()) { // Fill the pack. foreach (var blockPos in blueprintInstance) { pack.PlaceBlock( context: this.CreateMultiblockContext(context.Player, blockPos.Offset.SingleItemAsEnumerable()), blockType: BlockManager.FromId(blockPos.BlockId), createBlockAction: true, removeFromInv: context.Player?.User.Inventory, itemToRemove: creatingItem.GetType()); } // Try to perform created actions. return((InteractResult)pack.TryPerform(false)); } }
public override InteractResult OnActLeft(InteractionContext context) { if (context.HasBlock && context.Block.Is <Minable>()) { var user = context.Player.User; var item = context.Block is IRepresentsItem?Item.Get((IRepresentsItem)context.Block) : null; var totalDamageToTarget = user.BlockHitCache.MemorizeHit(context.Block.GetType(), context.BlockPosition.Value, this.Tier.GetCurrentValue(context.Player.User) * this.Damage); if (context.Block.Get <Minable>().Hardness <= totalDamageToTarget) { var result = AtomicActions.DeleteBlockNow(this.CreateMultiblockContext(context), spawnRubble: false); //Spawn the rubble if needed if (result.Success) { var forced = context.Player.User.Talentset.HasTalent(typeof(MiningLuckyBreakTalent)) ? 4 : -1; if (RubbleObject.TrySpawnFromBlock(context.Player, context.Block.GetType(), context.BlockPosition.Value, forced)) { var addition = item != null ? " " + item.UILink() : string.Empty; this.AddExperience(user, 1f, new LocString(Localizer.Format("mining") + addition)); user.UserUI.OnCreateRubble.Invoke(item.DisplayName.NotTranslated); user.BlockHitCache.ForgetHit(context.BlockPosition.Value); } } return((InteractResult)result); } else { return((InteractResult)AtomicActions.UseToolNow(this.CreateMultiblockContext(context))); } } else if (context.Target is RubbleObject) { var rubble = (RubbleObject)context.Target; if (rubble.IsBreakable) { using var pack = new GameActionPack(); pack.UseTool(this.CreateMultiblockContext(context)); pack.AddPostEffect(() => rubble.Breakup(context.Player)); return((InteractResult)pack.TryPerform(false)); } return(InteractResult.NoOp); } if (context.Target is WorldObject) { return(this.BasicToolOnWorldObjectCheck(context)); } return(base.OnActLeft(context)); }
// TODO: create atomic actions covering the case and utilize them. public override void BlockInteraction(Vector3i pos, Quaternion rot, VehicleComponent vehicle, Inventory inv = null) { if (inv == null) { return; } if (!this.enabled) { return; } foreach (var offset in area) { var stack = inv.GroupedStacks.Where(x => x.Item is SeedItem).FirstOrDefault(); if (stack == null) { return; } SeedItem seed = stack.Item as SeedItem; var targetPos = (rot.RotateVector(offset) + pos).XYZi; Result authResult = ServiceHolder <IAuthManager> .Obj.IsAuthorized(targetPos, vehicle.Driver.User, AccessType.ConsumerAccess, null); if (authResult.Success) { if (World.GetBlock(targetPos + Vector3i.Down).Is <Tilled>() && World.GetBlock(targetPos).Is <Empty>()) { var pack = new GameActionPack(); pack.AddGameAction(new PlantSeeds() { Species = seed.Species.GetType(), ActionLocation = targetPos, Citizen = vehicle.Driver.User, ToolUsed = this }); var changes = new InventoryChangeSet(inv, vehicle.Driver.User); changes.RemoveItem(seed.Type); pack.AddChangeSet(changes); if (pack.TryPerform()) { var plant = EcoSim.PlantSim.SpawnPlant(seed.Species, targetPos); plant.Tended = true; } } } } }