public static void GameActionFightTackledMessageTreatment(Message message, byte[] packetDatas, AccountUC account) { GameActionFightTackledMessage msg = (GameActionFightTackledMessage)message; using (BigEndianReader reader = new BigEndianReader(packetDatas)) { msg.Deserialize(reader); } if (account.Fight != null && account.Fight.flag == -1) { account.Fight.EndTurn(); } }
public void HandleGameActionFightTackledMessage(Bot bot, GameActionFightTackledMessage message) { }