void Start() { StandardAPI.output = Debug.Log; StandardAPI.input = null; Interpreter.debugOut = Debug.Log; Interpreter.errorOut = Debug.LogError; Interpreter.Init(32); mini = Interpreter.Instance; Bootloader.CreateReference(); FileAPI.CreateReference(); StandardAPI.Load(mini); game.AddAll(mini); go.Init(mini, transform, prefabs); go.AddAll(); for (int i = 0; i < transform.childCount; i++) { go.AddTranform(transform.GetChild(i)); } }