public void ExecuteMoves_Capture_MovesPieceAwayFromStart() { Game game = new Game(); game.SetPieceLocation(Coord.Create(0, 0), BoardSpaceState.FriendlyPieceShort); game.SetPieceLocation(Coord.Create(0, 1), BoardSpaceState.OpponentPieceShort); game.AddActiveMove(Coord.Create(0, 0)); game.AddActiveMove(Coord.Create(0, 2)); GameController.ExecuteMoves(game); Assert.AreEqual(game.GetPieceAt(Coord.Create(0, 0)), BoardSpaceState.None); }
public static void OnBoardSpaceClick(User user, Game game, Coord coordClicked) { if (GameValidator.IsValidMoveFor(user, game, coordClicked)) { game.AddActiveMove(coordClicked); } }
public void ExecuteMoves_Capture_RemovesCapturedPiece() { Game game = new Game(); game.SetPieceLocation(Coord.Create(0, 0), BoardSpaceState.FriendlyPieceShort); game.SetPieceLocation(Coord.Create(0, 1), BoardSpaceState.OpponentPieceShort); game.AddActiveMove(Coord.Create(0, 0)); game.AddActiveMove(Coord.Create(0, 2)); GameController.ExecuteMoves(game); Assert.AreEqual(BoardSpaceState.None, game.GetPieceAt(Coord.Create(0, 1))); Assert.AreEqual(1, game.GetCapturedCount(BoardSpaceState.OpponentPieceShort)); }
public void Winner_DisablesMoving() { Game game = new Game(); game.SetPieceLocation(Coord.Create(Game.BOARD_ROW_MAX, Game.ENDZONE_COL_1), BoardSpaceState.OpponentPieceShort); game.SetPieceLocation(Coord.Create(Game.BOARD_ROW_MAX, Game.ENDZONE_COL_2), BoardSpaceState.OpponentPieceTall); game.SetPieceLocation(Coord.Create(4, 5), BoardSpaceState.OpponentPieceTall); game.AddActiveMove(Coord.Create(4, 5)); Assert.IsFalse(GameValidator.IsValidMove(game, Coord.Create(4, 6))); }
public void IsCompleteCapture_True() { Game game = new Game(); game.AddActiveMove(Coord.Create(0, 2)); game.SetPieceLocation(Coord.Create(0, 3), BoardSpaceState.OpponentPieceShort); game.AddActiveMove(Coord.Create(0, 4)); game.SetPieceLocation(Coord.Create(0, 5), BoardSpaceState.OpponentPieceShort); game.AddActiveMove(Coord.Create(0, 6)); Assert.IsTrue(GameValidator.IsCompleteMove(game)); }
public void IsCompleteCapture_SimpleMove() { Game game = new Game(); game.AddActiveMove(Coord.Create(0, 12)); game.AddActiveMove(Coord.Create(0, 13)); Assert.IsTrue(GameValidator.IsCompleteMove(game)); }
public void GameController_MakingMoveSwitchesWaitingOn() { var game = new Game() { WaitingOn = AbsolutePlayer.Recepient }; game.AddActiveMove(Coord.Create(0, 0)); game.AddActiveMove(Coord.Create(0, 1)); GameController.ExecuteMoves(game); Assert.AreEqual(AbsolutePlayer.Initiator, game.WaitingOn); }
public void ExecuteMoves_SetWinner_Friendly() { Game game = new Game(); // is this the right row? game.SetPieceLocation(Coord.Create(0, Game.ENDZONE_COL_1), BoardSpaceState.FriendlyPieceShort); game.SetPieceLocation(Coord.Create(1, Game.ENDZONE_COL_2), BoardSpaceState.FriendlyPieceShort); game.AddActiveMove(Coord.Create(1, Game.ENDZONE_COL_2)); game.AddActiveMove(Coord.Create(0, Game.ENDZONE_COL_2)); GameController.ExecuteMoves(game); Assert.AreEqual(RelativePlayer.Friendly, game.Winner); }
public void ExecuteMoves_HandleSingleMove() { Game game = new Game(); game.SetPieceLocation(Coord.Create(0, 10), BoardSpaceState.FriendlyPieceShort); game.AddActiveMove(Coord.Create(0, 10)); game.AddActiveMove(Coord.Create(0, 11)); GameController.ExecuteMoves(game); Assert.AreEqual(BoardSpaceState.None, game.GetPieceAt(Coord.Create(0, 10))); Assert.AreEqual(BoardSpaceState.FriendlyPieceShort, game.GetPieceAt(Coord.Create(0, 11))); }